D3D11_TEX2D_ARRAY_UAV1 structure (d3d11_3.h)
Describes an array of unordered-access 2D texture resources.
Syntax
typedef struct D3D11_TEX2D_ARRAY_UAV1 {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
UINT PlaneSlice;
} D3D11_TEX2D_ARRAY_UAV1;
Members
MipSlice
The mipmap slice index.
FirstArraySlice
The zero-based index of the first array slice to be accessed.
ArraySize
The number of slices in the array.
PlaneSlice
The index (plane slice number) of the plane to use in an array of textures.
Requirements
Requirement | Value |
---|---|
Header | d3d11_3.h |