D3D11_UNORDERED_ACCESS_VIEW_DESC1 structure (d3d11_3.h)
Describes the subresources from a resource that are accessible using an unordered-access view.
Syntax
typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC1 {
DXGI_FORMAT Format;
D3D11_UAV_DIMENSION ViewDimension;
union {
D3D11_BUFFER_UAV Buffer;
D3D11_TEX1D_UAV Texture1D;
D3D11_TEX1D_ARRAY_UAV Texture1DArray;
D3D11_TEX2D_UAV1 Texture2D;
D3D11_TEX2D_ARRAY_UAV1 Texture2DArray;
D3D11_TEX3D_UAV Texture3D;
};
} D3D11_UNORDERED_ACCESS_VIEW_DESC1;
Members
Format
A DXGI_FORMAT-typed value that specifies the data format.
ViewDimension
A D3D11_UAV_DIMENSION-typed value that specifies the resource type of the view. This type is the same as the resource type of the underlying resource. This member also determines which _UAV to use in the union below.
Buffer
A D3D11_BUFFER_UAV structure that specifies which buffer elements can be accessed.
Texture1D
A D3D11_TEX1D_UAV structure that specifies the subresources in a 1D texture that can be accessed.
Texture1DArray
A D3D11_TEX1D_ARRAY_UAV structure that specifies the subresources in a 1D texture array that can be accessed.
Texture2D
A D3D11_TEX2D_UAV1 structure that specifies the subresources in a 2D texture that can be accessed.
Texture2DArray
A D3D11_TEX2D_ARRAY_UAV1 structure that specifies the subresources in a 2D texture array that can be accessed.
Texture3D
A D3D11_TEX3D_UAV structure that specifies subresources in a 3D texture that can be accessed.
Remarks
An unordered-access-view description is passed into ID3D11Device3::CreateUnorderedAccessView1 to create a view.
Requirements
Requirement | Value |
---|---|
Header | d3d11_3.h |