ID3D11Debug::ValidateContext method (d3d11sdklayers.h)

Check to see if the draw pipeline state is valid.

Syntax

HRESULT ValidateContext(
  [in] ID3D11DeviceContext *pContext
);

Parameters

[in] pContext

Type: ID3D11DeviceContext*

A pointer to the ID3D11DeviceContext, that represents a device context.

Return value

Type: HRESULT

This method returns one of the following Direct3D 11 Return Codes.

Remarks

Use validate prior to calling a draw method (for example, ID3D11DeviceContext::Draw); validation requires the debug layer.

Requirements

   
Target Platform Windows
Header d3d11sdklayers.h
Library D3D11.lib

See also

ID3D11Debug Interface