ID3D12ShaderReflectionType interface (d3d12shader.h)
This shader-reflection interface provides access to variable type.
Methods
The ID3D12ShaderReflectionType interface has these methods.
ID3D12ShaderReflectionType::GetBaseClass Gets an ID3D12ShaderReflectionType Interface interface containing the variable base class type. |
ID3D12ShaderReflectionType::GetDesc Gets the description of a shader-reflection-variable type. |
ID3D12ShaderReflectionType::GetInterfaceByIndex Gets an interface by index. |
ID3D12ShaderReflectionType::GetMemberTypeByIndex Gets a shader-reflection-variable type by index. |
ID3D12ShaderReflectionType::GetMemberTypeByName Gets a shader-reflection-variable type by name. |
ID3D12ShaderReflectionType::GetMemberTypeName Gets a shader-reflection-variable type. |
ID3D12ShaderReflectionType::GetNumInterfaces Gets the number of interfaces. (ID3D12ShaderReflectionType.GetNumInterfaces) |
ID3D12ShaderReflectionType::GetSubType Gets the base class of a class. (ID3D12ShaderReflectionType.GetSubType) |
ID3D12ShaderReflectionType::ImplementsInterface Indicates whether a class type implements an interface. (ID3D12ShaderReflectionType.ImplementsInterface) |
ID3D12ShaderReflectionType::IsEqual Indicates whether two ID3D12ShaderReflectionType Interface pointers have the same underlying type. |
ID3D12ShaderReflectionType::IsOfType Indicates whether a variable is of the specified type. (ID3D12ShaderReflectionType.IsOfType) |
Remarks
The get a shader-reflection-type interface, call ID3D12ShaderReflectionVariable::GetType. This isn't a COM interface, so you don't need to worry about reference counts or releasing the interface when you're done with it.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12shader.h |