IDirect3DDevice9::CreateCubeTexture method (d3d9.h)

Creates a cube texture resource.

Syntax

HRESULT CreateCubeTexture(
  [in]          UINT                  EdgeLength,
  [in]          UINT                  Levels,
  [in]          DWORD                 Usage,
  [in]          D3DFORMAT             Format,
  [in]          D3DPOOL               Pool,
  [out, retval] IDirect3DCubeTexture9 **ppCubeTexture,
  [in]          HANDLE                *pSharedHandle
);

Parameters

[in] EdgeLength

Type: UINT

Size of the edges of all the top-level faces of the cube texture. The pixel dimensions of subsequent levels of each face will be the truncated value of half of the previous level's pixel dimension (independently). Each dimension clamps at a size of 1 pixel. Thus, if the division by 2 results in 0 (zero), 1 will be taken instead.

[in] Levels

Type: UINT

Number of levels in each face of the cube texture. If this is zero, Direct3D will generate all cube texture sublevels down to 1x1 pixels for each face for hardware that supports mipmapped cube textures. Call IDirect3DBaseTexture9::GetLevelCount to see the number of levels generated.

[in] Usage

Type: DWORD

Usage can be 0, which indicates no usage value. However, if usage is desired, use a combination of one or more D3DUSAGE constants. It is good practice to match the usage parameter in CreateCubeTexture with the behavior flags in IDirect3D9::CreateDevice. For more information, see Remarks.

[in] Format

Type: D3DFORMAT

Member of the D3DFORMAT enumerated type, describing the format of all levels in all faces of the cube texture.

[in] Pool

Type: D3DPOOL

Member of the D3DPOOL enumerated type, describing the memory class into which the cube texture should be placed.

[out, retval] ppCubeTexture

Type: IDirect3DCubeTexture9**

Address of a pointer to an IDirect3DCubeTexture9 interface, representing the created cube texture resource.

[in] pSharedHandle

Type: HANDLE*

Reserved. Set this parameter to NULL. This parameter can be used in Direct3D 9 for Windows Vista to share resources.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY.

Remarks

A mipmap (texture) is a collection of successively downsampled (mipmapped) surfaces. On the other hand, a cube texture (created by IDirect3DDevice9::CreateCubeTexture) is a collection of six textures (mipmaps), one for each face. All faces must be present in the cube texture. Also, a cube map surface must be the same pixel size in all three dimensions (x, y, and z).

An application can discover support for Automatic Generation of Mipmaps (Direct3D 9) in a particular format by calling IDirect3D9::CheckDeviceFormat with D3DUSAGE_AUTOGENMIPMAP. If IDirect3D9::CheckDeviceFormat returns D3DOK_NOAUTOGEN, IDirect3DDevice9::CreateCubeTexture will succeed but it will return a one-level texture.

Requirements

   
Target Platform Windows
Header d3d9.h (include D3D9.h)
Library D3D9.lib

See also

D3DXCreateCubeTexture

D3DXCreateCubeTextureFromFile

D3DXCreateCubeTextureFromFileEx

D3DXCreateCubeTextureFromFileInMemory

D3DXCreateCubeTextureFromFileInMemoryEx

D3DXCreateCubeTextureFromResource

D3DXCreateCubeTextureFromResourceEx

IDirect3DDevice9