XMINT3 structure (directxmath.h)
A 3D vector where each component is a signed integer.
For a list of more functionality such as constructors and operators that are available using XMINT3
when you
are programming in C++, see XMINT3 Extensions.
Syntax
struct XMINT3 {
int32_t x;
int32_t y;
int32_t z;
void XMINT3();
void XMINT3(
const XMINT3 & unnamedParam1
);
XMINT3 & operator=(
const XMINT3 & unnamedParam1
);
void XMINT3(
XMINT3 && unnamedParam1
);
XMINT3 & operator=(
XMINT3 && unnamedParam1
);
void XMINT3(
int32_t _x,
int32_t _y,
int32_t _z
) noexcept;
void XMINT3(
const int32_t *pArray
) noexcept;
bool operator==(
const XMINT3 & unnamedParam1
);
auto operator<=>(
const XMINT3 & unnamedParam1
);
};
Members
x
Signed integer value describing the x coordinate of the vector.
y
Signed integer value describing the y coordinate of the vector.
z
Signed integer value describing the z coordinate of the vector.
Default constructor for XMINT3
.
Default constructor for XMINT3.
void XMINT3( const XMINT3 & unnamedParam1)
A constructor for XMINT3
.
A constructor for XMINT3.
XMINT3 & operator=( const XMINT3 & unnamedParam1)
Assigns the vector component data from one instance of XMINT3
to the current instance of XMINT3
.
This operator assigns the vector component data from one instance of XMINT3 to the current instance of XMINT3
.
void XMINT3( XMINT3 && unnamedParam1)
A constructor for XMINT3
.
A constructor for XMINT3.
XMINT3 & operator=( XMINT3 && unnamedParam1)
void XMINT3( int32_t _x, int32_t _y, int32_t _z) noexcept
Initializes a new instance of XMINT3
from three int32_t
arguments.
This constructor initializes a new instance of XMINT3 from three int32_t
arguments.
void XMINT3( const int32_t *pArray) noexcept
Initializes a new instance of XMINT3
from a three element int32_t
array argument.
This constructor initializes a new instance of XMINT3 from a from a three element
int32_t
array argument.
bool operator==( const XMINT3 & unnamedParam1)
auto operator<=>( const XMINT3 & unnamedParam1)
Remarks
You can use XMLoadSInt3 to load XMINT3
into instances
of XMVECTOR.
You can use XMStoreSInt3 to store instances of XMVECTOR
into an instance of XMINT3
.
Namespace: Use DirectX
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Header | directxmath.h |