XMINT4 structure (directxmath.h)
A 4D vector where each component is a signed integer.
For a list of more functionality such as constructors and operators that are available
using XMINT4
when you
are programming in C++, see XMINT4 Extensions.
Syntax
struct XMINT4 {
int32_t x;
int32_t y;
int32_t z;
int32_t w;
void XMINT4();
void XMINT4(
const XMINT4 & unnamedParam1
);
XMINT4 & operator=(
const XMINT4 & unnamedParam1
);
void XMINT4(
XMINT4 && unnamedParam1
);
XMINT4 & operator=(
XMINT4 && unnamedParam1
);
void XMINT4(
int32_t _x,
int32_t _y,
int32_t _z,
int32_t _w
) noexcept;
void XMINT4(
const int32_t *pArray
) noexcept;
bool operator==(
const XMINT4 & unnamedParam1
);
auto operator<=>(
const XMINT4 & unnamedParam1
);
};
Members
x
Signed integer value describing the x coordinate of the vector.
y
Signed integer value describing the y coordinate of the vector.
z
Signed integer value describing the z coordinate of the vector.
w
Signed integer value describing the w coordinate of the vector.
Default constructor for XMINT4
.
Default constructor for XMINT4.
void XMINT4( const XMINT4 & unnamedParam1)
XMINT4 & operator=( const XMINT4 & unnamedParam1)
Assigns the vector component data from one instance of XMINT4
to the current instance of XMINT4
.
This operator assigns the vector component data from one instance of XMINT4 to the current instance of XMINT4
.
void XMINT4( XMINT4 && unnamedParam1)
A constructor for XMINT4
.
A constructor for XMINT4.
XMINT4 & operator=( XMINT4 && unnamedParam1)
void XMINT4( int32_t _x, int32_t _y, int32_t _z, int32_t _w) noexcept
Initializes a new instance of XMINT4
from four int32_t
arguments.
This constructor initializes a new instance of XMINT4 from four
int32_t
arguments.
void XMINT4( const int32_t *pArray) noexcept
Initializes a new instance of XMINT4
from a four element int32_t
array
argument.
This constructor initializes a new instance of XMINT4 from a from
a four element int32_t
array argument.
bool operator==( const XMINT4 & unnamedParam1)
auto operator<=>( const XMINT4 & unnamedParam1)
Remarks
You can use XMLoadSInt4 to load XMINT4
into instances
of XMVECTOR.
You can use XMStoreSInt4 to store instances of XMVECTOR
into an instance of XMINT4
.
Namespace: Use DirectX
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Header | directxmath.h |