XMUBYTE4 structure (directxpackedvector.h)
Describes a 4D vector where each component is a unsigned integer, 8-bits (1 byte) in length.
A 4D vector where each component is a unsigned integer, 8-bits (1 byte) in length.
For a list of additional functionality such as constructors and operators that are available
using XMUBYTE4
when you are programming in C++, see XMUBYTE4 Extensions.
Syntax
struct XMUBYTE4 {
union {
struct {
uint8_t x;
uint8_t y;
uint8_t z;
uint8_t w;
};
uint32_t v;
};
void XMUBYTE4();
void XMUBYTE4(
const XMUBYTE4 & unnamedParam1
);
XMUBYTE4 & operator=(
const XMUBYTE4 & unnamedParam1
);
void XMUBYTE4(
XMUBYTE4 && unnamedParam1
);
XMUBYTE4 & operator=(
XMUBYTE4 && unnamedParam1
);
void XMUBYTE4(
uint8_t _x,
uint8_t _y,
uint8_t _z,
uint8_t _w
) noexcept;
void XMUBYTE4(
uint32_t Packed
) noexcept;
void XMUBYTE4(
const uint8_t *pArray
) noexcept;
void XMUBYTE4(
float _x,
float _y,
float _z,
float _w
) noexcept;
void XMUBYTE4(
const float *pArray
) noexcept;
XMUBYTE4 & operator=(
uint32_t Packed
) noexcept;
};
Members
x
Unsigned 8-bit integer value in the range [0, 255] describing the x-coordinate of the vector.
y
Unsigned 8-bit integer value in the range [0, 255] describing the y-coordinate of the vector.
z
Unsigned 8-bit integer value in the range [0, 255] describing the z-coordinate of the vector.
w
Unsigned 8-bit integer value in the range [0, 255] describing the w-coordinate of the vector.
v
Unsigned 32-bit 8-bit integer representing the 4D vector.
Default constructor for XMUBYTE4
.
Default constructor for XMUBYTE4.
void XMUBYTE4( const XMUBYTE4 & unnamedParam1)
Default constructor for XMUBYTE4
.
Default constructor for XMUBYTE4.
XMUBYTE4 & operator=( const XMUBYTE4 & unnamedParam1)
Assigns the vector component data from one instance of XMUBYTE4
to the current instance of XMUBYTE4
.
This operator assigns the vector component data from one instance of XMUBYTE4 to the current instance of XMUBYTE4
.
void XMUBYTE4( XMUBYTE4 && unnamedParam1)
XMUBYTE4 & operator=( XMUBYTE4 && unnamedParam1)
void XMUBYTE4( uint8_t _x, uint8_t _y, uint8_t _z, uint8_t _w) noexcept
Initializes a new instance of XMUBYTE4
from four int8_t
arguments.
This constructor initializes a new instance of XMUBYTE4 from four
uint8_t
arguments.
void XMUBYTE4( uint32_t Packed) noexcept
Initializes a new instance of XMUBYTE4 from a Uuint32_t
variable containing component data in a packed format.
This constructor initializes a new instance of XMUBYTE4 from a Uuint32_t
variable containing component data in a packed format.
void XMUBYTE4( const uint8_t *pArray) noexcept
Initializes a new instance of XMUBYTE4 from a four element float
array argument.
This constructor initializes a new instance of XMUBYTE4 from a four element float
array argument.
void XMUBYTE4( float _x, float _y, float _z, float _w) noexcept
Initializes a new instance of XMUBYTE4
from four float
arguments.
This constructor initializes a new instance of XMUBYTE4 from four
float
arguments.
void XMUBYTE4( const float *pArray) noexcept
Initializes a new instance of XMUBYTE4 from a four element int8_t
array argument.
This constructor initializes a new instance of XMUBYTE4 from a four element int8_t
array argument.
XMUBYTE4 & operator=( uint32_t Packed) noexcept
Remarks
XMUBYTE4
can be loaded into instances of XMVECTOR by using
XMLoadUByte4.
Instances of XMVECTOR
can be stored into an instance of XMUBYTE4
with XMStoreUByte4.
Namespace: Use DirectX::PackedVector
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Header | directxpackedvector.h |