XMUBYTEN4 structure (directxpackedvector.h)

A 3D vector for storing unsigned, normalized values as signed 8-bits (1 byte) integers.

For a list of additional functionality such as constructors and operators that are available using XMUBYTEN4 when you are programming in C++, see XMUBYTEN4 Extensions.

Note  See DirectXMath Library Type Equivalences for information about equivalent D3DDECLTYPE, D3DFORMAT, and DXGI_FORMAT objects.
 

Syntax

struct XMUBYTEN4 {
  union {
    struct {
      uint8_t x;
      uint8_t y;
      uint8_t z;
      uint8_t w;
    };
    uint32_t v;
  };
  void        XMUBYTEN4();
  void        XMUBYTEN4(
    const XMUBYTEN4 & unnamedParam1
  );
  XMUBYTEN4 & operator=(
    const XMUBYTEN4 & unnamedParam1
  );
  void        XMUBYTEN4(
    XMUBYTEN4 && unnamedParam1
  );
  XMUBYTEN4 & operator=(
    XMUBYTEN4 && unnamedParam1
  );
  void        XMUBYTEN4(
    uint8_t _x,
    uint8_t _y,
    uint8_t _z,
    uint8_t _w
  ) noexcept;
  void        XMUBYTEN4(
    uint32_t Packed
  ) noexcept;
  void        XMUBYTEN4(
    const uint8_t *pArray
  ) noexcept;
  void        XMUBYTEN4(
    float _x,
    float _y,
    float _z,
    float _w
  ) noexcept;
  void        XMUBYTEN4(
    const float *pArray
  ) noexcept;
  XMUBYTEN4 & operator=(
    uint32_t Packed
  ) noexcept;
};

Members

x

Unsigned 8-bit integer value in the range [0, 255] describing the x-coordinate of the vector.

y

Unsigned 8-bit integer value in the range [0, 255] describing the y-coordinate of the vector.

z

Unsigned 8-bit integer value in the range [0, 255] describing the z-coordinate of the vector.

w

Unsigned 8-bit integer value in the range [0, 255] describing the w-coordinate of the vector.

v

Unsigned 32-bit integer representing the 4D vector.

void XMUBYTEN4()

Default constructor for XMUBYTEN4

Default constructor for XMUBYTEN4

Note  This constructor is only available under C++.
 

void XMUBYTEN4( const XMUBYTEN4 & unnamedParam1)

A constructor for XMUBYTEN4

A constructor for XMUBYTEN4

Note  This constructor is only available under C++.

XMUBYTEN4 & operator=( const XMUBYTEN4 & unnamedParam1)

void XMUBYTEN4( XMUBYTEN4 && unnamedParam1)

A constructor for XMUBYTEN4

A constructor for XMUBYTEN4

Note  This constructor is only available under C++.

XMUBYTEN4 & operator=( XMUBYTEN4 && unnamedParam1)

Assigns the vector component data from one instance of XMUBYTEN4 to the current instance of XMUBYTEN4.

This operator assigns the vector component data from one instance of XMUBYTEN4 to the current instance of XMUBYTEN4.

Note  This operator is only available under C++.

void XMUBYTEN4( uint8_t _x, uint8_t _y, uint8_t _z, uint8_t _w) noexcept

Initializes a new instance of XMUBYTEN4 from four uint8_t arguments.

This constructor initializes a new instance of XMUBYTEN4 from a four uint8_t arguments.

Note  This constructor is only available under C++.
 

void XMUBYTEN4( uint32_t Packed) noexcept

Initializes a new instance of XMUBYTEN4 from a uint32_t variable containing component data in a packed format.

This constructor initializes a new instance of XMUBYTEN4 from a uint32_t variable containing component data in a packed format.

Note  This constructor is only available under C++.
 

void XMUBYTEN4( const uint8_t *pArray) noexcept

Initializes a new instance of XMUBYTEN4 from a four element uint8_t array argument.

This constructor initializes a new instance of XMUBYTEN4 from a four element uint8_t array argument.

Note  This constructor is only available under C++.

void XMUBYTEN4( float _x, float _y, float _z, float _w) noexcept

Initializes a new instance of XMUBYTEN4 from four float arguments.

This constructor initializes a new instance of XMUBYTEN4 from four float arguments.

Note  This constructor is only available under C++.
 

void XMUBYTEN4( const float *pArray) noexcept

Initializes a new instance of XMUBYTEN4 from a four element float array argument.

This constructor initializes a new instance of XMUBYTEN4 from a from a four element float array argument.

Note  This constructor is only available under C++.

XMUBYTEN4 & operator=( uint32_t Packed) noexcept

Remarks

Those XMUBYTEN4 constructors using floating point arguments require normalized input, which must be in the range of [0.0.-1.0]. During instantiation, these data are multiplied by 255.0f, results are rounded, and then assigned to the appropriate members of XMUBYTEN4.

XMUBYTEN4 can be used to load instances of XMVECTOR from normalized values, by using XMLoadUByteN4, which divides each component 255.0f, rounds the result, and then assigns the components to an XMVECTOR instance.

XMVECTOR instances containing normalized values can be stored into XMUBYTEN4 using XMStoreUByteN4, which multiplies each component by 255.0f, rounding the result, before assigning the values to the appropriate XMUBYTEN4 members.

Namespace: Use DirectX::PackedVector

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

   
Header directxpackedvector.h

See also

DirectXMath Library Structures

XMUBYTEN4 Extensions