Graphics::MultiplyTransform method (gdiplusgraphics.h)

The Graphics::MultiplyTransform method updates this Graphics object's world transformation matrix with the product of itself and another matrix.

Syntax

Status MultiplyTransform(
  [in] const Matrix *matrix,
  [in] MatrixOrder  order
);

Parameters

[in] matrix

Type: Matrix*

Pointer to a matrix that will be multiplied by the world transformation matrix of this Graphics object.

[in] order

Type: MatrixOrder

Optional. Element of the MatrixOrder enumeration that specifies the order of multiplication. MatrixOrderPrepend specifies that the passed matrix is on the left, and MatrixOrderAppend specifies that the passed matrix is on the right. The default value is MatrixOrderPrepend.

Return value

Type: Status

If the method succeeds, it returns Ok, which is an element of the Status enumeration.

If the method fails, it returns one of the other elements of the Status enumeration.

Requirements

   
Minimum supported client Windows XP, Windows 2000 Professional [desktop apps only]
Minimum supported server Windows 2000 Server [desktop apps only]
Target Platform Windows
Header gdiplusgraphics.h (include Gdiplus.h)
Library Gdiplus.lib
DLL Gdiplus.dll

See also

Coordinate Systems and Transformations

Graphics

Graphics::GetTransform

Graphics::ResetTransform

Graphics::RotateTransform

Graphics::ScaleTransform

Graphics::SetTransform

Graphics::TransformPoints

Graphics::TranslateTransform

Matrix

MatrixOrder

Transformations