IMFD3D12SynchronizationObject interface (mfd3d12.h)
Allows a D3D12 resource allocator to manage the lifetime of a D3D12 resource.
Inheritance
The IMFD3D12SynchronizationObject interface inherits from the IUnknown interface.
Methods
The IMFD3D12SynchronizationObject interface has these methods.
IMFD3D12SynchronizationObject::Reset The IMFD3D12SynchronizationObject::Reset function resets the synchronization object state, allowing the allocator to reuse the synchronization object and the associated D3D12 resource. |
IMFD3D12SynchronizationObject::SignalEventOnFinalResourceRelease Stores an event handle that will be set when the associated D3D12 resource is free and can be recycled, reused, or destroyed. |
Requirements
Requirement | Value |
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Header | mfd3d12.h |