GetObject function (wingdi.h)
The GetObject function retrieves information for the specified graphics object.
int GetObject( HANDLE h, int c, LPVOID pv );
If the function succeeds, and lpvObject is a valid pointer, the return value is the number of bytes stored into the buffer.
If the function succeeds, and lpvObject is NULL, the return value is the number of bytes required to hold the information the function would store into the buffer.
If the function fails, the return value is zero.
The buffer pointed to by the lpvObject parameter must be sufficiently large to receive the information about the graphics object. Depending on the graphics object, the function uses a BITMAP, DIBSECTION, EXTLOGPEN, LOGBRUSH, LOGFONT, or LOGPEN structure, or a count of table entries (for a logical palette).
If hgdiobj is a handle to a bitmap created by calling CreateDIBSection, and the specified buffer is large enough, the GetObject function returns a DIBSECTION structure. In addition, the bmBits member of the BITMAP structure contained within the DIBSECTION will contain a pointer to the bitmap's bit values.
If hgdiobj is a handle to a bitmap created by any other means, GetObject returns only the width, height, and color format information of the bitmap. You can obtain the bitmap's bit values by calling the GetDIBits or GetBitmapBits function.
If hgdiobj is a handle to a logical palette, GetObject retrieves a 2-byte integer that specifies the number of entries in the palette. The function does not retrieve the LOGPALETTE structure defining the palette. To retrieve information about palette entries, an application can call the GetPaletteEntries function.
If hgdiobj is a handle to a font, the LOGFONT that is returned is the LOGFONT used to create the font. If Windows had to make some interpolation of the font because the precise LOGFONT could not be represented, the interpolation will not be reflected in the LOGFONT. For example, if you ask for a vertical version of a font that doesn't support vertical painting, the LOGFONT indicates the font is vertical, but Windows will paint it horizontally.
For an example, see Storing an Image.
|Minimum supported client||Windows 2000 Professional [desktop apps only]|
|Minimum supported server||Windows 2000 Server [desktop apps only]|
|Header||wingdi.h (include Windows.h)|