How to Create a Radial Gradient Brush

To create a radial gradient brush, use the ID2DRenderTarget::CreateRadialGradientBrush method and specify the radial gradient brush properties and the gradient stop collection. Some overloads enable you to specify the brush properties. The following code shows how to create a radial gradient brush to fill a circle, and a solid black brush to draw the outline of the circle.

The code produces the output shown in the following illustration.

illustration of a circle filled with a radial gradient brush

  1. Declare a variable of type ID2D1RadialGradientBrush.

        ID2D1RadialGradientBrush *m_pRadialGradientBrush;
    
  2. Create an array of D2D1_GRADIENT_STOP structures to put in the gradient stop collection. The D2D1_GRADIENT_STOP structure contains the position and color of a gradient stop. The position indicates the relative position of the gradient stop in the brush. The value is in the range [0.0f, 1.0f], as shown in the following code.

    // Create an array of gradient stops to put in the gradient stop
    // collection that will be used in the gradient brush.
    ID2D1GradientStopCollection *pGradientStops = NULL;
    
    D2D1_GRADIENT_STOP gradientStops[2];
    gradientStops[0].color = D2D1::ColorF(D2D1::ColorF::Yellow, 1);
    gradientStops[0].position = 0.0f;
    gradientStops[1].color = D2D1::ColorF(D2D1::ColorF::ForestGreen, 1);
    gradientStops[1].position = 1.0f;
    // Create the ID2D1GradientStopCollection from a previously
    // declared array of D2D1_GRADIENT_STOP structs.
    hr = m_pRenderTarget->CreateGradientStopCollection(
        gradientStops,
        2,
        D2D1_GAMMA_2_2,
        D2D1_EXTEND_MODE_CLAMP,
        &pGradientStops
        );
    
  3. Use the ID2D1RenderTarget::CreateGradientStopCollection method to create the ID2D1GradientStopCollection collection from a previously declared array of D2D1_GRADIENT_STOP structures. Then, Use the CreateRadialGradientBrush to create a radial gradient brush.

    Note

    Starting with Windows 8, you can use the ID2D1DeviceContext::CreateGradientStopCollection method to create a ID2D1GradientStopCollection1 collection instead of the ID2D1RenderTarget::CreateGradientStopCollection method. This interface adds high-color gradients and the interpolation of gradients in either straight or premultiplied colors. See the ID2DDeviceContext::CreateGradientStopCollection page for more information.

     

    // The center of the gradient is in the center of the box.
    // The gradient origin offset was set to zero(0, 0) or center in this case.
    if (SUCCEEDED(hr))
    {
        hr = m_pRenderTarget->CreateRadialGradientBrush(
            D2D1::RadialGradientBrushProperties(
                D2D1::Point2F(75, 75),
                D2D1::Point2F(0, 0),
                75,
                75),
            pGradientStops,
            &m_pRadialGradientBrush
            );
    }
    
    m_pRenderTarget->FillEllipse(ellipse, m_pRadialGradientBrush);
    m_pRenderTarget->DrawEllipse(ellipse, m_pBlackBrush, 1, NULL);
    

Direct2D Reference