Shader Structures (Direct3D 10 Graphics)
This section contains information about the following shader structures:
Structures | Description |
---|---|
D3D10_SHADER_BUFFER_DESC | Describes a shader-constant buffer or a shader-texture buffer. |
D3D10_SHADER_DESC | Describes a shader. |
D3D10_SHADER_DEBUG_FILE_INFO | Describes files included by a shader. |
D3D10_SHADER_DEBUG_INFO | Describes the format of the ID3D10Blob Interface returned by D3D10GetShaderDebugInfo. |
D3D10_SHADER_DEBUG_INPUT_INFO | Describes a shader input. |
D3D10_SHADER_DEBUG_INST_INFO | Contains instruction data. |
D3D10_SHADER_DEBUG_OUTPUTREG_INFO | Describes a shader output register. |
D3D10_SHADER_DEBUG_OUTPUTVAR | Describes a shader output variable. |
D3D10_SHADER_DEBUG_SCOPE_INFO | Contains scope data that maps variable names to debug variables. |
D3D10_SHADER_DEBUG_SCOPEVAR_INFO | Describes a scope variable. |
D3D10_SHADER_DEBUG_TOKEN_INFO | Gives the source location for a shader element. |
D3D10_SHADER_DEBUG_VARTYPE | Distinguishes variables from functions in a scope. |
D3D10_SHADER_DEBUG_VAR_INFO | Contains information on a variable. |
D3D10_SHADER_INPUT_BIND_DESC | Describes how a shader resource is bound to a shader input. |
D3D_SHADER_MACRO | Defines a shader macro. |
D3D10_SHADER_TYPE_DESC | Describes a shader-variable type. |
D3D10_SHADER_VARIABLE_DESC | Describes a shader variable. |
D3D10_SIGNATURE_PARAMETER_DESC | Describes a shader signature. |
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