Effects 11 Reference

Use Effects 11 source to build your effects-type application. The Effects 11 source is available at Effects for Direct3D 11 Update. The Effects 11 API is described in this section.

In this section

Topic Description
Effects 11 Interfaces
This section contains reference information for the component object model (COM) interfaces of the Effects 11 source.
Effects 11 Functions
This section contains information about the Effects 11 functions.
Effects 11 Structures
This section contains information about the Effects 11 structures.
Effect Format
An effect (which is often stored in a file with a .fx file extension) declares the pipeline state set by an effect. Effect state can be roughly broken down into three categories:

Direct3D 11 Reference