Resource Reference (Direct3D 11 Graphics)
The Direct3D API defines several API elements to help you create and manage resources.
In this section
||There are a number of interfaces for the two basic types of resources: buffers and textures. There are also interfaces for views of resources.
An application uses a view to bind a resource to a pipeline stage. The view defines how the resource can be accessed during rendering. This section describes the view interfaces.
||This section contains information about the resource functions.
||Structures are used to create and use resources.
||Enumerations are used to specify information about how resources are created and accessed during rendering.