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Resource Interfaces (Direct3D 11 Graphics)

There are a number of interfaces for the two basic types of resources: buffers and textures. There are also interfaces for views of resources.

An application uses a view to bind a resource to a pipeline stage. The view defines how the resource can be accessed during rendering. This section describes the view interfaces.

In this section

Topic Description
ID3D11Buffer
A buffer interface accesses a buffer resource, which is unstructured memory. Buffers typically store vertex or index data.
ID3D11DepthStencilView
A depth-stencil-view interface accesses a texture resource during depth-stencil testing.
ID3D11RenderTargetView
A render-target-view interface identifies the render-target subresources that can be accessed during rendering.
ID3D11RenderTargetView1
A render-target-view interface represents the render-target subresources that can be accessed during rendering.
ID3D11Resource
A resource interface provides common actions on all resources.
ID3D11ShaderResourceView
A shader-resource-view interface specifies the subresources a shader can access during rendering. Examples of shader resources include a constant buffer, a texture buffer, and a texture.
ID3D11ShaderResourceView1
A shader-resource-view interface represents the subresources a shader can access during rendering. Examples of shader resources include a constant buffer, a texture buffer, and a texture.
ID3D11Texture1D
A 1D texture interface accesses texel data, which is structured memory.
ID3D11Texture2D
A 2D texture interface manages texel data, which is structured memory.
ID3D11Texture2D1
A 2D texture interface represents texel data, which is structured memory.
ID3D11Texture3D
A 3D texture interface accesses texel data, which is structured memory.
ID3D11Texture3D1
A 3D texture interface represents texel data, which is structured memory.
ID3D11UnorderedAccessView
A view interface specifies the parts of a resource the pipeline can access during rendering.
ID3D11UnorderedAccessView1
An unordered-access-view interface represents the parts of a resource the pipeline can access during rendering.
ID3D11View
A view interface specifies the parts of a resource the pipeline can access during rendering.

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