Resource Interfaces (Direct3D 11 Graphics)
There are a number of interfaces for the two basic types of resources: buffers and textures. There are also interfaces for views of resources.
An application uses a view to bind a resource to a pipeline stage. The view defines how the resource can be accessed during rendering. This section describes the view interfaces.
Topic | Description |
---|---|
ID3D11Buffer |
A buffer interface accesses a buffer resource, which is unstructured memory. Buffers typically store vertex or index data. |
ID3D11DepthStencilView |
A depth-stencil-view interface accesses a texture resource during depth-stencil testing. |
ID3D11RenderTargetView |
A render-target-view interface identifies the render-target subresources that can be accessed during rendering. |
ID3D11RenderTargetView1 |
A render-target-view interface represents the render-target subresources that can be accessed during rendering. |
ID3D11Resource |
A resource interface provides common actions on all resources. |
ID3D11ShaderResourceView |
A shader-resource-view interface specifies the subresources a shader can access during rendering. Examples of shader resources include a constant buffer, a texture buffer, and a texture. |
ID3D11ShaderResourceView1 |
A shader-resource-view interface represents the subresources a shader can access during rendering. Examples of shader resources include a constant buffer, a texture buffer, and a texture. |
ID3D11Texture1D |
A 1D texture interface accesses texel data, which is structured memory. |
ID3D11Texture2D |
A 2D texture interface manages texel data, which is structured memory. |
ID3D11Texture2D1 |
A 2D texture interface represents texel data, which is structured memory. |
ID3D11Texture3D |
A 3D texture interface accesses texel data, which is structured memory. |
ID3D11Texture3D1 |
A 3D texture interface represents texel data, which is structured memory. |
ID3D11UnorderedAccessView |
A view interface specifies the parts of a resource the pipeline can access during rendering. |
ID3D11UnorderedAccessView1 |
An unordered-access-view interface represents the parts of a resource the pipeline can access during rendering. |
ID3D11View |
A view interface specifies the parts of a resource the pipeline can access during rendering. |