D3DX11LoadTextureFromTexture function

Note

The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps.

Note

Instead of using this function, we recommend that you use the DirectXTex library, Resize, Convert, Compress, Decompress, and/or CopyRectangle.

Load a texture from a texture.

Syntax

HRESULT D3DX11LoadTextureFromTexture(
   ID3D11DeviceContext      *pContext,
   ID3D11Resource           *pSrcTexture,
   D3DX11_TEXTURE_LOAD_INFO *pLoadInfo,
   ID3D11Resource           *pDstTexture
);

Parameters

pContext

Type: ID3D11DeviceContext*

A pointer to an ID3D11DeviceContext object.

pSrcTexture

Type: ID3D11Resource*

Pointer to the source texture. See ID3D11Resource.

pLoadInfo

Type: D3DX11_TEXTURE_LOAD_INFO*

Pointer to texture loading parameters. See D3DX11_TEXTURE_LOAD_INFO.

pDstTexture

Type: ID3D11Resource*

Pointer to the destination texture. See ID3D11Resource.

Return value

Type: HRESULT

The return value is one of the values listed in Direct3D 11 Return Codes.

Requirements

Requirement Value
Header
D3DX11tex.h
Library
D3DX11.lib

See also

D3DX Functions