What's new in Direct3D 11
This section describes features added in Direct3D 11, Direct3D 11.1, and Direct3D 11.2.
Microsoft Direct3D 11 is an extension of the Microsoft Direct3D 10/Microsoft Direct3D 10.1 rendering API. For more introductory material about using Direct3D 11, see the Programming Guide for Direct3D 10.
In this section
|Direct3D 11 Features
||The programming guide contains information about how to use the Direct3D 11 programmable pipeline to create realtime 3D graphics for games, and for scientific and desktop applications.
|Direct3D 11.1 Features
||The following functionality has been added in Direct3D 11.1, which is included with Windows 8, Windows RT, and Windows Server 2012. Partial support for Direct3D 11.1 is available on Windows 7 and Windows Server 2008 R2 via the Platform Update for Windows 7, which is available through the Platform Update for Windows 7.
|Direct3D 11.2 Features
||The following functionality has been added in Direct3D 11.2, which is included with Windows 8.1, Windows RT 8.1, and Windows Server 2012 R2.
|Direct3D 11.3 Features
||The following sections describe the functionality has been added in Direct3D 11.3. These features are also available in Direct3D 12.
|Direct3D 11.4 Features
||The following functionality has been added in Direct3D 11.4.
|Features Introduced In Previous Releases
||Discover what new features have been added to the previous SDK updates: