ID3DX11EffectDepthStencilVariable::GetBackingStore method
Get a pointer to a variable that contains depth-stencil state.
Syntax
HRESULT GetBackingStore(
UINT Index,
D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc
);
Parameters
-
Index
-
Type: UINT
Index into an array of depth-stencil-state descriptions. If there is only one depth-stencil variable in the effect, use 0.
-
pDepthStencilDesc
-
Type: D3D11_DEPTH_STENCIL_DESC*
A pointer to a depth-stencil-state description (see D3D11_DEPTH_STENCIL_DESC).
Return value
Type: HRESULT
Returns one of the following Direct3D 11 Return Codes.
Remarks
Effect variables are saved in memory in the backing store; when a technique is applied, the values in the backing store are copied to the device. Backing store data can used to recreate the variable when necessary.
Note
The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.
Requirements
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