ID3DX11EffectShaderVariable::GetDomainShader method
Get a domain shader.
Syntax
HRESULT GetDomainShader(
UINT ShaderIndex,
ID3D11DomainShader **ppPS
);
Parameters
-
ShaderIndex
-
Type: UINT
Index of the domain shader.
-
ppPS
-
Type: ID3D11DomainShader**
Pointer to an ID3D11DomainShader pointer that will be set to the domain shader on return.
Return value
Type: HRESULT
Returns one of the following Direct3D 11 Return Codes.
Remarks
Note
The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.
Requirements
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Header |
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Library |
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