ID3DX11EffectShaderVariable::GetInputSignatureElementDesc method
Get an input-signature description.
Syntax
HRESULT GetInputSignatureElementDesc(
UINT ShaderIndex,
UINT Element,
D3D11_SIGNATURE_PARAMETER_DESC *pDesc
);
Parameters
-
ShaderIndex
-
Type: UINT
A zero-based shader index.
-
Element
-
Type: UINT
A zero-based shader-element index.
-
pDesc
-
Type: D3D11_SIGNATURE_PARAMETER_DESC*
A pointer to a parameter description (see D3D11_SIGNATURE_PARAMETER_DESC).
Return value
Type: HRESULT
Returns one of the following Direct3D 11 Return Codes.
Remarks
An effect contains one or more shaders; each shader has an input and output signature; each signature contains one or more elements (or parameters). The shader index identifies the shader and the element index identifies the element (or parameter) in the shader signature.
Note
The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.
Requirements
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