Get an annotation by name.
ID3DX11EffectVariable* GetAnnotationByName( LPCSTR Name );
The annotation name.
A pointer to an ID3DX11EffectVariable. Note that if the annotation is not found the ID3DX11EffectVariable returned will be empty. The ID3DX11EffectVariable::IsValid method should be called to determine whether the annotation was found.
Annonations can be attached to a technique, a pass, or a global variable.
The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.