ID3DX11EffectVariable::GetAnnotationByName method

Get an annotation by name.

Syntax

ID3DX11EffectVariable* GetAnnotationByName(
   LPCSTR Name
);

Parameters

Name

Type: LPCSTR

The annotation name.

Return value

Type: ID3DX11EffectVariable*

A pointer to an ID3DX11EffectVariable. Note that if the annotation is not found the ID3DX11EffectVariable returned will be empty. The ID3DX11EffectVariable::IsValid method should be called to determine whether the annotation was found.

Remarks

Annonations can be attached to a technique, a pass, or a global variable.

Note

The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.

Requirements

Requirement Value
Header
D3dx11effect.h
Library
N/A (An Effects 11 library is available online as shared source.)

See also

ID3DX11EffectVariable