ID3DX11EffectVectorVariable interface
A vector-variable interface accesses a four-component vector.
Members
The ID3DX11EffectVectorVariable interface inherits from ID3DX11EffectVariable. ID3DX11EffectVectorVariable also has these types of members:
Methods
The ID3DX11EffectVectorVariable interface has these methods.
Method | Description |
---|---|
GetBoolVector | Get a four-component vector that contains boolean data. |
GetBoolVectorArray | Get an array of four-component vectors that contain boolean data. |
GetFloatVector | Get a four-component vector that contains floating-point data. |
GetFloatVectorArray | Get an array of four-component vectors that contain floating-point data. |
GetIntVector | Get a four-component vector that contains integer data. |
GetIntVectorArray | Get an array of four-component vectors that contain integer data. |
SetBoolVector | Set a four-component vector that contains boolean data. |
SetBoolVectorArray | Set an array of four-component vectors that contain boolean data. |
SetFloatVector | Set a four-component vector that contains floating-point data. |
SetFloatVectorArray | Set an array of four-component vectors that contain floating-point data. |
SetIntVector | Set a four-component vector that contains integer data. |
SetIntVectorArray | Set an array of four-component vectors that contain integer data. |
Remarks
Note
The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.
Requirements
Requirement | Value |
---|---|
Header |
|
Library |
|