ID3DXTextureShader::GetConstantElement method
Get a constant from the constant table.
Syntax
D3DXHANDLE GetConstantElement(
[in] D3DXHANDLE hConstant,
[in] UINT Index
);
Parameters
-
hConstant [in]
-
Type: D3DXHANDLE
A handle to the array of constants. This value may not be NULL.
-
Index [in]
-
Type: UINT
Zero-based index of the element in the constant table.
Return value
Type: D3DXHANDLE
Returns a unique identifier to the constant.
Remarks
To get a constant that is not part of an array, use ID3DXTextureShader::GetConstant or ID3DXTextureShader::GetConstantByName.
Requirements
Requirement | Value |
---|---|
Header |
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Library |
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See also
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