ID3DXTextureShader::SetFloat method
Sets a floating-point number.
Syntax
HRESULT SetFloat(
[in] D3DXHANDLE hConstant,
[in] FLOAT f
);
Parameters
-
hConstant [in]
-
Type: D3DXHANDLE
Unique identifier to the constant. See D3DXHANDLE.
-
f [in]
-
Type: FLOAT
Floating-point number.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Requirements
Requirement | Value |
---|---|
Header |
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Library |
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See also
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