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Sets a floating-point number.
HRESULT SetFloat(
[in] D3DXHANDLE hConstant,
[in] FLOAT f
);
hConstant [in]
Type: D3DXHANDLE
Unique identifier to the constant. See D3DXHANDLE.
f [in]
Type: FLOAT
Floating-point number.
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
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Events
May 19, 6 PM - May 23, 12 AM
Calling all developers, creators, and AI innovators to join us in Seattle @Microsoft Build May 19-22.
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