ID3DXTextureShader::SetVector method
Sets a 4D vector.
Syntax
HRESULT SetVector(
[in] D3DXHANDLE hConstant,
[in] const D3DXVECTOR4 *pVector
);
Parameters
-
hConstant [in]
-
Type: D3DXHANDLE
Unique identifier to the vector constant. See D3DXHANDLE.
-
pVector [in]
-
Type: const D3DXVECTOR4*
Pointer to a 4D vector. See D3DXVECTOR4.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Requirements
Requirement | Value |
---|---|
Header |
|
Library |
|
See also
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for