AppendStructuredBuffer

Output buffer that appears as a stream the shader may append to. Only structured buffers can take T types that are structures.

Method Description
Append Appends a value to the end of the buffer.
GetDimensions Gets the resource dimensions.

 

The UAV format bound to this resource needs to be created with the DXGI_FORMAT_UNKNOWN format.

The UAV bound to this resource must have been created with D3D11_BUFFER_UAV_FLAG_APPEND.

For more information about an append structured buffer, see both sections: append and consume buffer and structured buffer.

Minimum Shader Model

This object is supported in the following shader models.

Shader Model Supported
Shader Model 5 and higher shader models yes

 

This object is supported for the following types of shaders:

Vertex Hull Domain Geometry Pixel Compute
x x

 

See also

Shader Model 5 Objects