Append function

Appends a value to the end of the buffer.

Syntax

void Append(
  in T value
);

Parameters

value [in]

Type: T

The input value.

Return value

None

Remarks

T can be any data type including structures.

This function is supported for the following types of shaders:

Vertex Hull Domain Geometry Pixel Compute
x x x x x x

 

See also

AppendStructuredBuffer

Shader Model 5