The glLoadName function loads a name onto the name stack.
void WINAPI glLoadName( GLuint name );
A name that will replace the top value on the name stack.
This function does not return a value.
The following error codes can be retrieved by the glGetError function.
||The function was called while the name stack was empty.
||The function was called between a call to glBegin and the corresponding call to glEnd.
The glLoadName function causes name to replace the value on the top of the name stack, which is initially empty. The name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set of unsigned integers.
The name stack is always empty while the render mode is not GL_SELECT. Calls to glLoadName while the render mode is not GL_SELECT are ignored.
The following functions retrieve information related to glLoadName:
glGet with argument GL_NAME_STACK_DEPTH
glGet with argument GL_MAX_NAME_STACK_DEPTH
|Minimum supported client
||Windows 2000 Professional [desktop apps only]
|Minimum supported server
||Windows 2000 Server [desktop apps only]