The glInitNames function initializes the name stack.
void WINAPI glInitNames(void);
This function has no parameters.
This function does not return a value.
The following error code can be retrieved by the glGetError function.
||The function was called between a call to glBegin and the corresponding call to glEnd.
The glInitNames function causes the name stack to be initialized to its default empty state. The name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set of unsigned integers.
The name stack is always empty while the render mode is not GL_SELECT. Calls to glInitNames while the render mode is not GL_SELECT are ignored.
The following functions retrieve information related to glInitNames:
glGet with argument GL_NAME_STACK_DEPTH
glGet with argument GL_MAX_NAME_STACK_DEPTH
|Minimum supported client
||Windows 2000 Professional [desktop apps only]
|Minimum supported server
||Windows 2000 Server [desktop apps only]