XAudio2 programming guide

This section lists the overview topics for the XAudio2 application programming interface (API).

In this section

Term Description
XAudio2 Introduction
Introduces key XAudio2 concepts.
Common Audio Concepts
Provides an overview of common audio concepts with which an audio developer should be familiar.
Getting Started
Describes setting up XAudio2 in game.
Describes the types of XAudio2 voices, and how to use them.
Provides details about the callbacks available for use with XAudio2.
Audio Graph
Describes the XAudio2 audio graph.
Audio Effects
Describes using digital signal processing effects with XAudio2.
Streaming Audio Data
Describes how to stream a sound from disk using XAudio2.
X3DAudio Overview
Describes how X3DAudio is used in conjunction with XAudio2 to create the illusion of a sound coming from a point in 3D space.
XAudio2 Operation Sets
Describes XAudio2 operation sets, and outlines some specific usage scenarios.
Debugging Facilities
Describes the XAudio2 debugging facilities.
ADPCM Overview
Describes the Adaptive Differential Pulse Code Modulation (ADPCM) compression format.


XAudio2 APIs

XAudio2 Programming Reference