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This section provides an overview of common audio concepts with which an audio developer should be familiar.
Term | Description |
---|---|
Coordinates of 3D Space |
Describes the coordinates of 3D space. |
Perception of Sound Positions |
Describes the perceptions of different sound positions. |
Sound Cones |
Describes sound cones. |
Events
May 19, 6 PM - May 23, 12 AM
Calling all developers, creators, and AI innovators to join us in Seattle @Microsoft Build May 19-22.
Register todayTraining
Module
Accessibility best practices for games and platforms - Training
Learn about foundational accessibility best practice principles that you can use to guide the development of games and platforms. Also learn how to use the Xbox Accessibility Guidelines, a free online resource for developers that provides a comprehensive list of best practices organized by specific game elements and features.
Documentation
Perception of Sound Positions - Win32 apps
Factors that influence the perception of sound positions.
Coordinates of 3D Space - Win32 apps
The position, velocity, and orientation of sound sources and listeners in 3D space are represented by Cartesian coordinates, which are values on three axes: the x-axis, the y-axis, and the z-axis.
A model that describes the loudness of oriented sound.