BindableAttribute Class
Definition
Important
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Specifies that a type defined in C++ can be used for binding.
public ref class BindableAttribute sealed : Attribute
[Windows.Foundation.Metadata.AttributeUsage(System.AttributeTargets.RuntimeClass)]
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.UI.Xaml.WinUIContract), 65536)]
public sealed class BindableAttribute : Attribute
Public NotInheritable Class BindableAttribute
Inherits Attribute
- Inheritance
-
BindableAttribute
- Attributes
Examples
The following code example shows the typical usage pattern for this attribute. For the complete code listing, see the XAML data binding sample.
If you're using C++/WinRT, then you need to add the BindableAttribute only if you're using the {Binding} markup extension. If you're using the {x:Bind} markup extension, then you don't need BindableAttribute (for more info, see XAML controls; bind to a C++/WinRT property).
// MyColors.idl
namespace MyColorsApp
{
[bindable]
[default_interface]
runtimeclass MyColors : Windows.UI.Xaml.Data.INotifyPropertyChanged
{
MyColors();
Windows.UI.Xaml.Media.SolidColorBrush Brush1;
}
}
[Windows::UI::Xaml::Data::Bindable]
public ref class Employee sealed : Windows::UI::Xaml::Data::INotifyPropertyChanged
{
// ...
}
Remarks
Apply this attribute to C++-based data classes to enable their use as binding sources. Common language runtime (CLR) types, including all types defined in C# and Microsoft Visual Basic, are bindable by default. You can also make a type bindable by implementing ICustomPropertyProvider. For more info, see Data binding in depth.
Constructors
BindableAttribute() |
Initializes a new instance of the BindableAttribute class. |