Prompt Constructors

Definition

Creates a new instance of the Prompt class.

Overloads

Prompt(PromptBuilder)

Creates a new instance of the Prompt class from a PromptBuilder object.

Prompt(String)

Creates a new instance of the Prompt class and specifies the text to be spoken.

Prompt(String, SynthesisTextFormat)

Creates a new instance of the Prompt class and specifies the text to be spoken and whether its format is plain text or markup language.

Prompt(PromptBuilder)

Source:
Prompt.cs
Source:
Prompt.cs

Creates a new instance of the Prompt class from a PromptBuilder object.

public Prompt (System.Speech.Synthesis.PromptBuilder promptBuilder);

Parameters

promptBuilder
PromptBuilder

The content to be spoken.

Applies to

.NET 9 (package-provided) and other versions
Product Versions
.NET 6 (package-provided), 7 (package-provided), 8 (package-provided), 9 (package-provided)
.NET Framework 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7 (package-provided), 4.7, 4.7.1 (package-provided), 4.7.1, 4.7.2 (package-provided), 4.7.2, 4.8 (package-provided), 4.8, 4.8.1
.NET Standard 2.0 (package-provided)

Prompt(String)

Source:
Prompt.cs
Source:
Prompt.cs

Creates a new instance of the Prompt class and specifies the text to be spoken.

public Prompt (string textToSpeak);

Parameters

textToSpeak
String

The text to be spoken.

Examples

The following example creates a Prompt object from a string and passes the object as an argument to the Speak method.

using System;  
using System.Speech.Synthesis;  

namespace SampleSynthesis  
{  
  class Program  
  {  
    static void Main(string[] args)  
    {  

      // Initialize a new instance of the SpeechSynthesizer.  
      using (SpeechSynthesizer synth = new SpeechSynthesizer())  
      {  

        // Configure the audio output.   
        synth.SetOutputToDefaultAudioDevice();  

        // Create a prompt from a string.  
        Prompt color = new Prompt("What is your favorite color?");  

        // Speak the contents of the prompt synchronously.  
        synth.Speak(color);  
      }  

      Console.WriteLine();  
      Console.WriteLine("Press any key to exit...");  
      Console.ReadKey();  
    }  
  }  
}  

Applies to

.NET 9 (package-provided) and other versions
Product Versions
.NET 6 (package-provided), 7 (package-provided), 8 (package-provided), 9 (package-provided)
.NET Framework 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7 (package-provided), 4.7, 4.7.1 (package-provided), 4.7.1, 4.7.2 (package-provided), 4.7.2, 4.8 (package-provided), 4.8, 4.8.1
.NET Standard 2.0 (package-provided)

Prompt(String, SynthesisTextFormat)

Source:
Prompt.cs
Source:
Prompt.cs

Creates a new instance of the Prompt class and specifies the text to be spoken and whether its format is plain text or markup language.

public Prompt (string textToSpeak, System.Speech.Synthesis.SynthesisTextFormat media);

Parameters

textToSpeak
String

The text to be spoken.

media
SynthesisTextFormat

A value that specifies the format of the text.

Examples

The following example builds a string that contains SSML markup, creates a Prompt object from the string, and speaks the prompt.

using System;  
using System.Speech.Synthesis;  

namespace SampleSynthesis  
{  
  class Program  
  {  
    static void Main(string[] args)  
    {  

      // Initialize a new instance of the SpeechSynthesizer.  
      using (SpeechSynthesizer synth = new SpeechSynthesizer())  
      {  

        // Configure the audio output.   
        synth.SetOutputToDefaultAudioDevice();  

        // Build an SSML prompt in a string.  
        string fileName = "<speak version=\"1.0\" ";  
        fileName += "xmlns=\"http://www.w3.org/2001/10/synthesis\" ";  
        fileName += "xml:lang=\"en-US\">";  
        fileName += "Say a name for the new file <mark name=\"fileName\" />.";  
        fileName += "</speak>";  

        // Create a Prompt object from the string.  
        Prompt ssmlFile = new Prompt(fileName, SynthesisTextFormat.Ssml);  

        // Speak the contents of the SSML prompt.  
        synth.Speak(ssmlFile);  
      }  

      Console.WriteLine();  
      Console.WriteLine("Press any key to exit...");  
      Console.ReadKey();  
    }  
  }  
}  

Remarks

The contents of the textToSpeak parameter must include a speak element and must conform to the Speech Synthesis Markup Language (SSML) Version 1.0. For more information, see Speech Synthesis Markup Language Reference.

Applies to

.NET 9 (package-provided) and other versions
Product Versions
.NET 6 (package-provided), 7 (package-provided), 8 (package-provided), 9 (package-provided)
.NET Framework 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7 (package-provided), 4.7, 4.7.1 (package-provided), 4.7.1, 4.7.2 (package-provided), 4.7.2, 4.8 (package-provided), 4.8, 4.8.1
.NET Standard 2.0 (package-provided)