ThreadPool.RegisterWaitForSingleObject Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Registers a delegate that is waiting for a WaitHandle.
Overloads
RegisterWaitForSingleObject(WaitHandle, WaitOrTimerCallback, Object, UInt32, Boolean) |
Registers a delegate to wait for a WaitHandle, specifying a 32-bit unsigned integer for the time-out in milliseconds. |
RegisterWaitForSingleObject(WaitHandle, WaitOrTimerCallback, Object, TimeSpan, Boolean) |
Registers a delegate to wait for a WaitHandle, specifying a TimeSpan value for the time-out. |
RegisterWaitForSingleObject(WaitHandle, WaitOrTimerCallback, Object, Int32, Boolean) |
Registers a delegate to wait for a WaitHandle, specifying a 32-bit signed integer for the time-out in milliseconds. |
RegisterWaitForSingleObject(WaitHandle, WaitOrTimerCallback, Object, Int64, Boolean) |
Registers a delegate to wait for a WaitHandle, specifying a 64-bit signed integer for the time-out in milliseconds. |
RegisterWaitForSingleObject(WaitHandle, WaitOrTimerCallback, Object, UInt32, Boolean)
- Source:
- ThreadPoolWorkQueue.cs
- Source:
- ThreadPoolWorkQueue.cs
- Source:
- ThreadPoolWorkQueue.cs
Important
This API is not CLS-compliant.
Registers a delegate to wait for a WaitHandle, specifying a 32-bit unsigned integer for the time-out in milliseconds.
public:
static System::Threading::RegisteredWaitHandle ^ RegisterWaitForSingleObject(System::Threading::WaitHandle ^ waitObject, System::Threading::WaitOrTimerCallback ^ callBack, System::Object ^ state, System::UInt32 millisecondsTimeOutInterval, bool executeOnlyOnce);
[System.CLSCompliant(false)]
[System.Runtime.Versioning.UnsupportedOSPlatform("browser")]
public static System.Threading.RegisteredWaitHandle RegisterWaitForSingleObject (System.Threading.WaitHandle waitObject, System.Threading.WaitOrTimerCallback callBack, object? state, uint millisecondsTimeOutInterval, bool executeOnlyOnce);
[System.CLSCompliant(false)]
public static System.Threading.RegisteredWaitHandle RegisterWaitForSingleObject (System.Threading.WaitHandle waitObject, System.Threading.WaitOrTimerCallback callBack, object state, uint millisecondsTimeOutInterval, bool executeOnlyOnce);
[System.CLSCompliant(false)]
public static System.Threading.RegisteredWaitHandle RegisterWaitForSingleObject (System.Threading.WaitHandle waitObject, System.Threading.WaitOrTimerCallback callBack, object? state, uint millisecondsTimeOutInterval, bool executeOnlyOnce);
[<System.CLSCompliant(false)>]
[<System.Runtime.Versioning.UnsupportedOSPlatform("browser")>]
static member RegisterWaitForSingleObject : System.Threading.WaitHandle * System.Threading.WaitOrTimerCallback * obj * uint32 * bool -> System.Threading.RegisteredWaitHandle
[<System.CLSCompliant(false)>]
static member RegisterWaitForSingleObject : System.Threading.WaitHandle * System.Threading.WaitOrTimerCallback * obj * uint32 * bool -> System.Threading.RegisteredWaitHandle
Public Shared Function RegisterWaitForSingleObject (waitObject As WaitHandle, callBack As WaitOrTimerCallback, state As Object, millisecondsTimeOutInterval As UInteger, executeOnlyOnce As Boolean) As RegisteredWaitHandle
Parameters
- waitObject
- WaitHandle
The WaitHandle to register. Use a WaitHandle other than Mutex.
- callBack
- WaitOrTimerCallback
The WaitOrTimerCallback delegate to call when the waitObject
parameter is signaled.
- state
- Object
The object passed to the delegate.
- millisecondsTimeOutInterval
- UInt32
The time-out in milliseconds. If the millisecondsTimeOutInterval
parameter is 0 (zero), the function tests the object's state and returns immediately. If millisecondsTimeOutInterval
is -1, the function's time-out interval never elapses.
- executeOnlyOnce
- Boolean
true
to indicate that the thread will no longer wait on the waitObject
parameter after the delegate has been called; false
to indicate that the timer is reset every time the wait operation completes until the wait is unregistered.
Returns
The RegisteredWaitHandle that can be used to cancel the registered wait operation.
- Attributes
Exceptions
The millisecondsTimeOutInterval
parameter is less than -1.
Examples
The following example shows how to use the RegisterWaitForSingleObject method to execute a specified callback method when a specified wait handle is signaled. In this example, the callback method is WaitProc
, and the wait handle is an AutoResetEvent.
The example defines a TaskInfo
class to hold the information that is passed to the callback when it executes. The example creates a TaskInfo
object and assigns it some string data. The RegisteredWaitHandle that is returned by the RegisterWaitForSingleObject method is assigned to the Handle
field of the TaskInfo
object so that the callback method has access to the RegisteredWaitHandle.
In addition to specifying TaskInfo
as the object to pass to the callback method, the call to the RegisterWaitForSingleObject method specifies the AutoResetEvent that the task will wait for, a WaitOrTimerCallback delegate that represents the WaitProc
callback method, a one second time-out interval, and multiple callbacks.
When the main thread signals the AutoResetEvent by calling its Set method, the WaitOrTimerCallback delegate is invoked. The WaitProc
method tests RegisteredWaitHandle to determine whether a time-out occurred. If the callback was invoked because the wait handle was signaled, the WaitProc
method unregisters the RegisteredWaitHandle, stopping additional callbacks. In the case of a time-out, the task continues to wait. The WaitProc
method ends by printing a message to the console.
using namespace System;
using namespace System::Threading;
// TaskInfo contains data that will be passed to the callback
// method.
public ref class TaskInfo
{
public:
TaskInfo()
{
Handle = nullptr;
OtherInfo = "default";
}
RegisteredWaitHandle^ Handle;
String^ OtherInfo;
};
ref class Example
{
public:
// The callback method executes when the registered wait times out,
// or when the WaitHandle (in this case AutoResetEvent) is signaled.
// WaitProc unregisters the WaitHandle the first time the event is
// signaled.
static void WaitProc( Object^ state, bool timedOut )
{
// The state Object must be cast to the correct type, because the
// signature of the WaitOrTimerCallback delegate specifies type
// Object.
TaskInfo^ ti = static_cast<TaskInfo^>(state);
String^ cause = "TIMED OUT";
if ( !timedOut )
{
cause = "SIGNALED";
// If the callback method executes because the WaitHandle is
// signaled, stop future execution of the callback method
// by unregistering the WaitHandle.
if ( ti->Handle != nullptr )
ti->Handle->Unregister( nullptr );
}
Console::WriteLine( "WaitProc( {0}) executes on thread {1}; cause = {2}.", ti->OtherInfo, Thread::CurrentThread->GetHashCode(), cause );
}
};
int main()
{
// The main thread uses AutoResetEvent to signal the
// registered wait handle, which executes the callback
// method.
AutoResetEvent^ ev = gcnew AutoResetEvent( false );
TaskInfo^ ti = gcnew TaskInfo;
ti->OtherInfo = "First task";
// The TaskInfo for the task includes the registered wait
// handle returned by RegisterWaitForSingleObject. This
// allows the wait to be terminated when the object has
// been signaled once (see WaitProc).
ti->Handle = ThreadPool::RegisterWaitForSingleObject( ev, gcnew WaitOrTimerCallback( Example::WaitProc ), ti, 1000, false );
// The main thread waits three seconds, to demonstrate the
// time-outs on the queued thread, and then signals.
Thread::Sleep( 3100 );
Console::WriteLine( "Main thread signals." );
ev->Set();
// The main thread sleeps, which should give the callback
// method time to execute. If you comment out this line, the
// program usually ends before the ThreadPool thread can execute.
Thread::Sleep( 1000 );
// If you start a thread yourself, you can wait for it to end
// by calling Thread::Join. This option is not available with
// thread pool threads.
return 0;
}
using System;
using System.Threading;
// TaskInfo contains data that will be passed to the callback
// method.
public class TaskInfo {
public RegisteredWaitHandle Handle = null;
public string OtherInfo = "default";
}
public class Example {
public static void Main(string[] args) {
// The main thread uses AutoResetEvent to signal the
// registered wait handle, which executes the callback
// method.
AutoResetEvent ev = new AutoResetEvent(false);
TaskInfo ti = new TaskInfo();
ti.OtherInfo = "First task";
// The TaskInfo for the task includes the registered wait
// handle returned by RegisterWaitForSingleObject. This
// allows the wait to be terminated when the object has
// been signaled once (see WaitProc).
ti.Handle = ThreadPool.RegisterWaitForSingleObject(
ev,
new WaitOrTimerCallback(WaitProc),
ti,
1000,
false
);
// The main thread waits three seconds, to demonstrate the
// time-outs on the queued thread, and then signals.
Thread.Sleep(3100);
Console.WriteLine("Main thread signals.");
ev.Set();
// The main thread sleeps, which should give the callback
// method time to execute. If you comment out this line, the
// program usually ends before the ThreadPool thread can execute.
Thread.Sleep(1000);
// If you start a thread yourself, you can wait for it to end
// by calling Thread.Join. This option is not available with
// thread pool threads.
}
// The callback method executes when the registered wait times out,
// or when the WaitHandle (in this case AutoResetEvent) is signaled.
// WaitProc unregisters the WaitHandle the first time the event is
// signaled.
public static void WaitProc(object state, bool timedOut) {
// The state object must be cast to the correct type, because the
// signature of the WaitOrTimerCallback delegate specifies type
// Object.
TaskInfo ti = (TaskInfo) state;
string cause = "TIMED OUT";
if (!timedOut) {
cause = "SIGNALED";
// If the callback method executes because the WaitHandle is
// signaled, stop future execution of the callback method
// by unregistering the WaitHandle.
if (ti.Handle != null)
ti.Handle.Unregister(null);
}
Console.WriteLine("WaitProc( {0} ) executes on thread {1}; cause = {2}.",
ti.OtherInfo,
Thread.CurrentThread.GetHashCode().ToString(),
cause
);
}
}
Imports System.Threading
' TaskInfo contains data that will be passed to the callback
' method.
Public Class TaskInfo
public Handle As RegisteredWaitHandle = Nothing
public OtherInfo As String = "default"
End Class
Public Class Example
<MTAThread> _
Public Shared Sub Main()
' The main thread uses AutoResetEvent to signal the
' registered wait handle, which executes the callback
' method.
Dim ev As New AutoResetEvent(false)
Dim ti As New TaskInfo()
ti.OtherInfo = "First task"
' The TaskInfo for the task includes the registered wait
' handle returned by RegisterWaitForSingleObject. This
' allows the wait to be terminated when the object has
' been signaled once (see WaitProc).
ti.Handle = ThreadPool.RegisterWaitForSingleObject( _
ev, _
New WaitOrTimerCallback(AddressOf WaitProc), _
ti, _
1000, _
false _
)
' The main thread waits about three seconds, to demonstrate
' the time-outs on the queued task, and then signals.
Thread.Sleep(3100)
Console.WriteLine("Main thread signals.")
ev.Set()
' The main thread sleeps, which should give the callback
' method time to execute. If you comment out this line, the
' program usually ends before the ThreadPool thread can execute.
Thread.Sleep(1000)
' If you start a thread yourself, you can wait for it to end
' by calling Thread.Join. This option is not available with
' thread pool threads.
End Sub
' The callback method executes when the registered wait times out,
' or when the WaitHandle (in this case AutoResetEvent) is signaled.
' WaitProc unregisters the WaitHandle the first time the event is
' signaled.
Public Shared Sub WaitProc(state As Object, timedOut As Boolean)
' The state object must be cast to the correct type, because the
' signature of the WaitOrTimerCallback delegate specifies type
' Object.
Dim ti As TaskInfo = CType(state, TaskInfo)
Dim cause As String = "TIMED OUT"
If Not timedOut Then
cause = "SIGNALED"
' If the callback method executes because the WaitHandle is
' signaled, stop future execution of the callback method
' by unregistering the WaitHandle.
If Not ti.Handle Is Nothing Then
ti.Handle.Unregister(Nothing)
End If
End If
Console.WriteLine("WaitProc( {0} ) executes on thread {1}; cause = {2}.", _
ti.OtherInfo, _
Thread.CurrentThread.GetHashCode().ToString(), _
cause _
)
End Sub
End Class
Remarks
When you are finished using the RegisteredWaitHandle that is returned by this method, call its RegisteredWaitHandle.Unregister method to release references to the wait handle. We recommend that you always call the RegisteredWaitHandle.Unregister method, even if you specify true
for executeOnlyOnce
. Garbage collection works more efficiently if you call the RegisteredWaitHandle.Unregister method instead of depending on the registered wait handle's finalizer.
The RegisterWaitForSingleObject method queues the specified delegate to the thread pool. A worker thread will execute the delegate when one of the following occurs:
- The specified object is in the signaled state.
- The time-out interval elapses.
The RegisterWaitForSingleObject method checks the current state of the specified object's WaitHandle. If the object's state is unsignaled, the method registers a wait operation. The wait operation is performed by a thread from the thread pool. The delegate is executed by a worker thread when the object's state becomes signaled or the time-out interval elapses. If the timeOutInterval
parameter is not 0 (zero) and the executeOnlyOnce
parameter is false
, the timer is reset every time the event is signaled or the time-out interval elapses.
Important
Using a Mutex for waitObject
does not provide mutual exclusion for the callbacks because the underlying Windows API uses the default WT_EXECUTEDEFAULT
flag, so each callback is dispatched on a separate thread pool thread. Instead of a Mutex, use a Semaphore with a maximum count of 1.
To cancel the wait operation, call the RegisteredWaitHandle.Unregister method.
The wait thread uses the Win32 WaitForMultipleObjects
function to monitor registered wait operations. Therefore, if you must use the same native operating system handle in multiple calls to RegisterWaitForSingleObject, you must duplicate the handle using the Win32 DuplicateHandle
function. Note that you should not pulse an event object passed to RegisterWaitForSingleObject, because the wait thread might not detect that the event is signaled before it is reset.
Before returning, the function modifies the state of some types of synchronization objects. Modification occurs only for the object whose signaled state caused the wait condition to be satisfied. For example, the count of a semaphore is decreased by one.
See also
Applies to
RegisterWaitForSingleObject(WaitHandle, WaitOrTimerCallback, Object, TimeSpan, Boolean)
- Source:
- ThreadPoolWorkQueue.cs
- Source:
- ThreadPoolWorkQueue.cs
- Source:
- ThreadPoolWorkQueue.cs
Registers a delegate to wait for a WaitHandle, specifying a TimeSpan value for the time-out.
public:
static System::Threading::RegisteredWaitHandle ^ RegisterWaitForSingleObject(System::Threading::WaitHandle ^ waitObject, System::Threading::WaitOrTimerCallback ^ callBack, System::Object ^ state, TimeSpan timeout, bool executeOnlyOnce);
[System.Runtime.Versioning.UnsupportedOSPlatform("browser")]
public static System.Threading.RegisteredWaitHandle RegisterWaitForSingleObject (System.Threading.WaitHandle waitObject, System.Threading.WaitOrTimerCallback callBack, object? state, TimeSpan timeout, bool executeOnlyOnce);
public static System.Threading.RegisteredWaitHandle RegisterWaitForSingleObject (System.Threading.WaitHandle waitObject, System.Threading.WaitOrTimerCallback callBack, object state, TimeSpan timeout, bool executeOnlyOnce);
public static System.Threading.RegisteredWaitHandle RegisterWaitForSingleObject (System.Threading.WaitHandle waitObject, System.Threading.WaitOrTimerCallback callBack, object? state, TimeSpan timeout, bool executeOnlyOnce);
[<System.Runtime.Versioning.UnsupportedOSPlatform("browser")>]
static member RegisterWaitForSingleObject : System.Threading.WaitHandle * System.Threading.WaitOrTimerCallback * obj * TimeSpan * bool -> System.Threading.RegisteredWaitHandle
static member RegisterWaitForSingleObject : System.Threading.WaitHandle * System.Threading.WaitOrTimerCallback * obj * TimeSpan * bool -> System.Threading.RegisteredWaitHandle
Public Shared Function RegisterWaitForSingleObject (waitObject As WaitHandle, callBack As WaitOrTimerCallback, state As Object, timeout As TimeSpan, executeOnlyOnce As Boolean) As RegisteredWaitHandle
Parameters
- waitObject
- WaitHandle
The WaitHandle to register. Use a WaitHandle other than Mutex.
- callBack
- WaitOrTimerCallback
The WaitOrTimerCallback delegate to call when the waitObject
parameter is signaled.
- state
- Object
The object passed to the delegate.
- timeout
- TimeSpan
The time-out represented by a TimeSpan. If timeout
is 0 (zero), the function tests the object's state and returns immediately. If timeout
is -1, the function's time-out interval never elapses.
- executeOnlyOnce
- Boolean
true
to indicate that the thread will no longer wait on the waitObject
parameter after the delegate has been called; false
to indicate that the timer is reset every time the wait operation completes until the wait is unregistered.
Returns
The RegisteredWaitHandle that encapsulates the native handle.
- Attributes
Exceptions
The timeout
parameter is less than -1.
The timeout
parameter is greater than Int32.MaxValue.
Remarks
When you are finished using the RegisteredWaitHandle that is returned by this method, call its RegisteredWaitHandle.Unregister method to release references to the wait handle. We recommend that you always call the RegisteredWaitHandle.Unregister method, even if you specify true
for executeOnlyOnce
. Garbage collection works more efficiently if you call the RegisteredWaitHandle.Unregister method instead of depending on the registered wait handle's finalizer.
The RegisterWaitForSingleObject method queues the specified delegate to the thread pool. A worker thread will execute the delegate when one of the following occurs:
- The specified object is in the signaled state.
- The time-out interval elapses.
The RegisterWaitForSingleObject method checks the current state of the specified object's WaitHandle. If the object's state is unsignaled, the method registers a wait operation. The wait operation is performed by a thread from the thread pool. The delegate is executed by a worker thread when the object's state becomes signaled or the time-out interval elapses. If the timeOutInterval
parameter is not 0 (zero) and the executeOnlyOnce
parameter is false
, the timer is reset every time the event is signaled or the time-out interval elapses.
Important
Using a Mutex for waitObject
does not provide mutual exclusion for the callbacks because the underlying Windows API uses the default WT_EXECUTEDEFAULT
flag, so each callback is dispatched on a separate thread pool thread. Instead of a Mutex, use a Semaphore with a maximum count of 1.
To cancel the wait operation, call the RegisteredWaitHandle.Unregister method.
The wait thread uses the Win32 WaitForMultipleObjects
function to monitor registered wait operations. Therefore, if you must use the same native operating system handle in multiple calls to RegisterWaitForSingleObject, you must duplicate the handle using the Win32 DuplicateHandle
function. Note that you should not pulse an event object passed to RegisterWaitForSingleObject, because the wait thread might not detect that the event is signaled before it is reset.
Before returning, the function modifies the state of some types of synchronization objects. Modification occurs only for the object whose signaled state caused the wait condition to be satisfied. For example, the count of a semaphore is decreased by one.
See also
Applies to
RegisterWaitForSingleObject(WaitHandle, WaitOrTimerCallback, Object, Int32, Boolean)
- Source:
- ThreadPoolWorkQueue.cs
- Source:
- ThreadPoolWorkQueue.cs
- Source:
- ThreadPoolWorkQueue.cs
Registers a delegate to wait for a WaitHandle, specifying a 32-bit signed integer for the time-out in milliseconds.
public:
static System::Threading::RegisteredWaitHandle ^ RegisterWaitForSingleObject(System::Threading::WaitHandle ^ waitObject, System::Threading::WaitOrTimerCallback ^ callBack, System::Object ^ state, int millisecondsTimeOutInterval, bool executeOnlyOnce);
[System.Runtime.Versioning.UnsupportedOSPlatform("browser")]
public static System.Threading.RegisteredWaitHandle RegisterWaitForSingleObject (System.Threading.WaitHandle waitObject, System.Threading.WaitOrTimerCallback callBack, object? state, int millisecondsTimeOutInterval, bool executeOnlyOnce);
public static System.Threading.RegisteredWaitHandle RegisterWaitForSingleObject (System.Threading.WaitHandle waitObject, System.Threading.WaitOrTimerCallback callBack, object state, int millisecondsTimeOutInterval, bool executeOnlyOnce);
public static System.Threading.RegisteredWaitHandle RegisterWaitForSingleObject (System.Threading.WaitHandle waitObject, System.Threading.WaitOrTimerCallback callBack, object? state, int millisecondsTimeOutInterval, bool executeOnlyOnce);
[<System.Runtime.Versioning.UnsupportedOSPlatform("browser")>]
static member RegisterWaitForSingleObject : System.Threading.WaitHandle * System.Threading.WaitOrTimerCallback * obj * int * bool -> System.Threading.RegisteredWaitHandle
static member RegisterWaitForSingleObject : System.Threading.WaitHandle * System.Threading.WaitOrTimerCallback * obj * int * bool -> System.Threading.RegisteredWaitHandle
Public Shared Function RegisterWaitForSingleObject (waitObject As WaitHandle, callBack As WaitOrTimerCallback, state As Object, millisecondsTimeOutInterval As Integer, executeOnlyOnce As Boolean) As RegisteredWaitHandle
Parameters
- waitObject
- WaitHandle
The WaitHandle to register. Use a WaitHandle other than Mutex.
- callBack
- WaitOrTimerCallback
The WaitOrTimerCallback delegate to call when the waitObject
parameter is signaled.
- state
- Object
The object that is passed to the delegate.
- millisecondsTimeOutInterval
- Int32
The time-out in milliseconds. If the millisecondsTimeOutInterval
parameter is 0 (zero), the function tests the object's state and returns immediately. If millisecondsTimeOutInterval
is -1, the function's time-out interval never elapses.
- executeOnlyOnce
- Boolean
true
to indicate that the thread will no longer wait on the waitObject
parameter after the delegate has been called; false
to indicate that the timer is reset every time the wait operation completes until the wait is unregistered.
Returns
The RegisteredWaitHandle that encapsulates the native handle.
- Attributes
Exceptions
The millisecondsTimeOutInterval
parameter is less than -1.
Remarks
When you are finished using the RegisteredWaitHandle that is returned by this method, call its RegisteredWaitHandle.Unregister method to release references to the wait handle. We recommend that you always call the RegisteredWaitHandle.Unregister method, even if you specify true
for executeOnlyOnce
. Garbage collection works more efficiently if you call the RegisteredWaitHandle.Unregister method instead of depending on the registered wait handle's finalizer.
The RegisterWaitForSingleObject method queues the specified delegate to the thread pool. A worker thread will execute the delegate when one of the following occurs:
- The specified object is in the signaled state.
- The time-out interval elapses.
The RegisterWaitForSingleObject method checks the current state of the specified object's WaitHandle. If the object's state is unsignaled, the method registers a wait operation. The wait operation is performed by a thread from the thread pool. The delegate is executed by a worker thread when the object's state becomes signaled or the time-out interval elapses. If the timeOutInterval
parameter is not 0 (zero) and the executeOnlyOnce
parameter is false
, the timer is reset every time the event is signaled or the time-out interval elapses.
Important
Using a Mutex for waitObject
does not provide mutual exclusion for the callbacks because the underlying Windows API uses the default WT_EXECUTEDEFAULT
flag, so each callback is dispatched on a separate thread pool thread. Instead of a Mutex, use a Semaphore with a maximum count of 1.
To cancel the wait operation, call the RegisteredWaitHandle.Unregister method.
The wait thread uses the Win32 WaitForMultipleObjects
function to monitor registered wait operations. Therefore, if you must use the same native operating system handle in multiple calls to RegisterWaitForSingleObject, you must duplicate the handle using the Win32 DuplicateHandle
function. Note that you should not pulse an event object passed to RegisterWaitForSingleObject, because the wait thread might not detect that the event is signaled before it is reset.
Before returning, the function modifies the state of some types of synchronization objects. Modification occurs only for the object whose signaled state caused the wait condition to be satisfied. For example, the count of a semaphore is decreased by one.
See also
Applies to
RegisterWaitForSingleObject(WaitHandle, WaitOrTimerCallback, Object, Int64, Boolean)
- Source:
- ThreadPoolWorkQueue.cs
- Source:
- ThreadPoolWorkQueue.cs
- Source:
- ThreadPoolWorkQueue.cs
Registers a delegate to wait for a WaitHandle, specifying a 64-bit signed integer for the time-out in milliseconds.
public:
static System::Threading::RegisteredWaitHandle ^ RegisterWaitForSingleObject(System::Threading::WaitHandle ^ waitObject, System::Threading::WaitOrTimerCallback ^ callBack, System::Object ^ state, long millisecondsTimeOutInterval, bool executeOnlyOnce);
[System.Runtime.Versioning.UnsupportedOSPlatform("browser")]
public static System.Threading.RegisteredWaitHandle RegisterWaitForSingleObject (System.Threading.WaitHandle waitObject, System.Threading.WaitOrTimerCallback callBack, object? state, long millisecondsTimeOutInterval, bool executeOnlyOnce);
public static System.Threading.RegisteredWaitHandle RegisterWaitForSingleObject (System.Threading.WaitHandle waitObject, System.Threading.WaitOrTimerCallback callBack, object state, long millisecondsTimeOutInterval, bool executeOnlyOnce);
public static System.Threading.RegisteredWaitHandle RegisterWaitForSingleObject (System.Threading.WaitHandle waitObject, System.Threading.WaitOrTimerCallback callBack, object? state, long millisecondsTimeOutInterval, bool executeOnlyOnce);
[<System.Runtime.Versioning.UnsupportedOSPlatform("browser")>]
static member RegisterWaitForSingleObject : System.Threading.WaitHandle * System.Threading.WaitOrTimerCallback * obj * int64 * bool -> System.Threading.RegisteredWaitHandle
static member RegisterWaitForSingleObject : System.Threading.WaitHandle * System.Threading.WaitOrTimerCallback * obj * int64 * bool -> System.Threading.RegisteredWaitHandle
Public Shared Function RegisterWaitForSingleObject (waitObject As WaitHandle, callBack As WaitOrTimerCallback, state As Object, millisecondsTimeOutInterval As Long, executeOnlyOnce As Boolean) As RegisteredWaitHandle
Parameters
- waitObject
- WaitHandle
The WaitHandle to register. Use a WaitHandle other than Mutex.
- callBack
- WaitOrTimerCallback
The WaitOrTimerCallback delegate to call when the waitObject
parameter is signaled.
- state
- Object
The object passed to the delegate.
- millisecondsTimeOutInterval
- Int64
The time-out in milliseconds. If the millisecondsTimeOutInterval
parameter is 0 (zero), the function tests the object's state and returns immediately. If millisecondsTimeOutInterval
is -1, the function's time-out interval never elapses.
- executeOnlyOnce
- Boolean
true
to indicate that the thread will no longer wait on the waitObject
parameter after the delegate has been called; false
to indicate that the timer is reset every time the wait operation completes until the wait is unregistered.
Returns
The RegisteredWaitHandle that encapsulates the native handle.
- Attributes
Exceptions
The millisecondsTimeOutInterval
parameter is less than -1.
Remarks
When you are finished using the RegisteredWaitHandle that is returned by this method, call its RegisteredWaitHandle.Unregister method to release references to the wait handle. We recommend that you always call the RegisteredWaitHandle.Unregister method, even if you specify true
for executeOnlyOnce
. Garbage collection works more efficiently if you call the RegisteredWaitHandle.Unregister method instead of depending on the registered wait handle's finalizer.
The RegisterWaitForSingleObject method queues the specified delegate to the thread pool. A worker thread will execute the delegate when one of the following occurs:
- The specified object is in the signaled state.
- The time-out interval elapses.
The RegisterWaitForSingleObject method checks the current state of the specified object's WaitHandle. If the object's state is unsignaled, the method registers a wait operation. The wait operation is performed by a thread from the thread pool. The delegate is executed by a worker thread when the object's state becomes signaled or the time-out interval elapses. If the timeOutInterval
parameter is not 0 (zero) and the executeOnlyOnce
parameter is false
, the timer is reset every time the event is signaled or the time-out interval elapses.
Important
Using a Mutex for waitObject
does not provide mutual exclusion for the callbacks because the underlying Windows API uses the default WT_EXECUTEDEFAULT
flag, so each callback is dispatched on a separate thread pool thread. Instead of a Mutex, use a Semaphore with a maximum count of 1.
To cancel the wait operation, call the RegisteredWaitHandle.Unregister method.
The wait thread uses the Win32 WaitForMultipleObjects
function to monitor registered wait operations. Therefore, if you must use the same native operating system handle in multiple calls to RegisterWaitForSingleObject, you must duplicate the handle using the Win32 DuplicateHandle
function. Note that you should not pulse an event object passed to RegisterWaitForSingleObject, because the wait thread might not detect that the event is signaled before it is reset.
Before returning, the function modifies the state of some types of synchronization objects. Modification occurs only for the object whose signaled state caused the wait condition to be satisfied. For example, the count of a semaphore is decreased by one.