ArrayList.Item[Int32] Propiedad

Definición

Obtiene o establece el elemento en el índice especificado.

public:
 virtual property System::Object ^ default[int] { System::Object ^ get(int index); void set(int index, System::Object ^ value); };
public virtual object this[int index] { get; set; }
public virtual object? this[int index] { get; set; }
member this.Item(int) : obj with get, set
Default Public Overridable Property Item(index As Integer) As Object

Parámetros

index
Int32

Índice de base cero del elemento que se va a obtener o establecer.

Valor de propiedad

Elemento en el índice especificado.

Implementaciones

Excepciones

index es menor que cero.

O bien

index es igual o mayor que Count.

Ejemplos

En el ejemplo de código siguiente se crea y ArrayList se agregan varios elementos. En el ejemplo se muestra el acceso a elementos con la Item[] propiedad (el indexador en C#) y el cambio de un elemento mediante la asignación de un nuevo valor a la Item[] propiedad para un índice especificado. En el ejemplo también se muestra que la Item[] propiedad no se puede usar para tener acceso o agregar elementos fuera del tamaño actual de la lista.

using namespace System;
using namespace System::Collections;

public ref class Example
{
public:
    static void Main()
    {
        // Create an empty ArrayList, and add some elements.
        ArrayList^ stringList = gcnew ArrayList();

        stringList->Add("a");
        stringList->Add("abc");
        stringList->Add("abcdef");
        stringList->Add("abcdefg");

        // The Item property is an indexer, so the property name is
        // not required.
        Console::WriteLine("Element {0} is \"{1}\"", 2, stringList[2]);

        // Assigning a value to the property changes the value of
        // the indexed element.
        stringList[2] = "abcd";
        Console::WriteLine("Element {0} is \"{1}\"", 2, stringList[2]);

        // Accessing an element outside the current element count
        // causes an exception.
        Console::WriteLine("Number of elements in the list: {0}", 
            stringList->Count);
        try
        {
            Console::WriteLine("Element {0} is \"{1}\"", 
                stringList->Count, stringList[stringList->Count]);
        }
        catch (ArgumentOutOfRangeException^ aoore)
        {
            Console::WriteLine("stringList({0}) is out of range.", 
                stringList->Count);
        }

        // You cannot use the Item property to add new elements.
        try
        {
            stringList[stringList->Count] = "42";
        }
        catch (ArgumentOutOfRangeException^ aoore)
        {
            Console::WriteLine("stringList({0}) is out of range.", 
                stringList->Count);
        }

        Console::WriteLine();
        for (int i = 0; i < stringList->Count; i++)
        {
            Console::WriteLine("Element {0} is \"{1}\"", i, 
                stringList[i]);
        }

        Console::WriteLine();
        for each (Object^ o in stringList)
        {
            Console::WriteLine(o);
        }
    }
};

int main()
{
   Example::Main();
}
/*
 This code example produces the following output:

Element 2 is "abcdef"
Element 2 is "abcd"
Number of elements in the list: 4
stringList(4) is out of range.
stringList(4) is out of range.

Element 0 is "a"
Element 1 is "abc"
Element 2 is "abcd"
Element 3 is "abcdefg"

a
abc
abcd
abcdefg
 */
using System;
using System.Collections;

public class Example
{
    public static void Main()
    {
        // Create an empty ArrayList, and add some elements.
        ArrayList stringList = new ArrayList();

        stringList.Add("a");
        stringList.Add("abc");
        stringList.Add("abcdef");
        stringList.Add("abcdefg");

        // The Item property is an indexer, so the property name is
        // not required.
        Console.WriteLine("Element {0} is \"{1}\"", 2, stringList[2]);

        // Assigning a value to the property changes the value of
        // the indexed element.
        stringList[2] = "abcd";
        Console.WriteLine("Element {0} is \"{1}\"", 2, stringList[2]);

        // Accessing an element outside the current element count
        // causes an exception.
        Console.WriteLine("Number of elements in the list: {0}",
            stringList.Count);
        try
        {
            Console.WriteLine("Element {0} is \"{1}\"",
                stringList.Count, stringList[stringList.Count]);
        }
        catch(ArgumentOutOfRangeException aoore)
        {
            Console.WriteLine("stringList({0}) is out of range.",
                stringList.Count);
        }

        // You cannot use the Item property to add new elements.
        try
        {
            stringList[stringList.Count] = "42";
        }
        catch(ArgumentOutOfRangeException aoore)
        {
            Console.WriteLine("stringList({0}) is out of range.",
                stringList.Count);
        }

        Console.WriteLine();
        for (int i = 0; i < stringList.Count; i++)
        {
            Console.WriteLine("Element {0} is \"{1}\"", i,
                stringList[i]);
        }

        Console.WriteLine();
        foreach (object o in stringList)
        {
            Console.WriteLine(o);
        }
    }
}
/*
 This code example produces the following output:

Element 2 is "abcdef"
Element 2 is "abcd"
Number of elements in the list: 4
stringList(4) is out of range.
stringList(4) is out of range.

Element 0 is "a"
Element 1 is "abc"
Element 2 is "abcd"
Element 3 is "abcdefg"

a
abc
abcd
abcdefg
 */
Imports System.Collections

Public Class Example

    Public Shared Sub Main

        ' Create an empty ArrayList, and add some elements.
        Dim stringList As New ArrayList

        stringList.Add("a")
        stringList.Add("abc")
        stringList.Add("abcdef")
        stringList.Add("abcdefg")

        ' Item is the default property, so the property name is
        ' not required.
        Console.WriteLine("Element {0} is ""{1}""", 2, stringList(2))

        ' Assigning a value to the property changes the value of
        ' the indexed element.
        stringList(2) = "abcd"
        Console.WriteLine("Element {0} is ""{1}""", 2, stringList(2))

        ' Accessing an element outside the current element count
        ' causes an exception. The ArrayList index is zero-based,
        ' so the index of the last element is (Count - 1). 
        Console.WriteLine("Number of elements in the list: {0}", _
            stringList.Count)
        Try
            Console.WriteLine("Element {0} is ""{1}""", _
                stringList.Count, _
                stringList(stringList.Count))
        Catch aoore As ArgumentOutOfRangeException
            Console.WriteLine("stringList({0}) is out of range.", _
                stringList.Count)
        End Try

        ' You cannot use the Item property to add new elements.
        Try
            stringList(stringList.Count) = "42"
        Catch aoore As ArgumentOutOfRangeException
            Console.WriteLine("stringList({0}) is out of range.", _
                stringList.Count)
        End Try

        Console.WriteLine()
        For i As Integer = 0 To stringList.Count - 1
            Console.WriteLine("Element {0} is ""{1}""", i, stringList(i))
        Next

        Console.WriteLine()
        For Each o As Object In stringList
            Console.WriteLine(o)
        Next

    End Sub

End Class
'
' This code example produces the following output:
'
'Element 2 is "abcdef"
'Element 2 is "abcd"
'Number of elements in the list: 4
'stringList(4) is out of range.
'stringList(4) is out of range.
'
'Element 0 is "a"
'Element 1 is "abc"
'Element 2 is "abcd"
'Element 3 is "abcdefg"
'
'a
'abc
'abcd
'abcdefg

En el ejemplo siguiente se usa la Item[] propiedad explícitamente para asignar valores a los elementos de la lista. En el ejemplo se define una clase que hereda y ArrayList agrega un método para codificar los elementos de lista.

using namespace System;
using namespace System::Collections;

public ref class ScrambleList : public ArrayList
{
public:
    static void Main()
    {
        // Create an empty ArrayList, and add some elements.
        ScrambleList^ integerList = gcnew ScrambleList();

        for (int i = 0; i < 10; i++)
        {
            integerList->Add(i);
        }

        Console::WriteLine("Ordered:\n");
        for each (int value in integerList)
        {
            Console::Write("{0}, ", value);
        }
        Console::WriteLine("<end>\n\nScrambled:\n");

        // Scramble the order of the items in the list.
        integerList->Scramble();

        for each (int value in integerList)
        {
            Console::Write("{0}, ", value);
        }
        Console::WriteLine("<end>\n");
    }

    void Scramble()
    {
        int limit = this->Count;
        int temp;
        int swapindex;
        Random^ rnd = gcnew Random();
        for (int i = 0; i < limit; i++)
        {
            // The Item property of ArrayList is the default indexer. Thus,
            // this->default[i] and this[i] are used interchangeably.
            temp = (int)this->default[i];
            swapindex = rnd->Next(0, limit - 1);
            this[i] = this->default[swapindex];
            this[swapindex] = temp;
        }
    }
};

int main()
{
    ScrambleList::Main();
}
// The program produces output similar to the following:
//
// Ordered:
//
// 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, <end>
//
// Scrambled:
//
// 5, 2, 8, 9, 6, 1, 7, 0, 4, 3, <end>
using System;
using System.Collections;

public class ScrambleList : ArrayList
{
    public static void Main()
    {
        // Create an empty ArrayList, and add some elements.
        ScrambleList integerList = new ScrambleList();

        for (int i = 0; i < 10; i++)
        {
            integerList.Add(i);
        }

        Console.WriteLine("Ordered:\n");
        foreach (int value in integerList)
        {
            Console.Write("{0}, ", value);
        }
        Console.WriteLine("<end>\n\nScrambled:\n");

        // Scramble the order of the items in the list.
        integerList.Scramble();

        foreach (int value in integerList)
        {
            Console.Write("{0}, ", value);
        }
        Console.WriteLine("<end>\n");
    }

    public void Scramble()
    {
        int limit = this.Count;
        int temp;
        int swapindex;
        Random rnd = new Random();
        for (int i = 0; i < limit; i++)
        {
            // The Item property of ArrayList is the default indexer. Thus,
            // this[i] is used instead of Item[i].
            temp = (int)this[i];
            swapindex = rnd.Next(0, limit - 1);
            this[i] = this[swapindex];
            this[swapindex] = temp;
        }
    }
}

// The program produces output similar to the following:
//
// Ordered:
//
// 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, <end>
//
// Scrambled:
//
// 5, 2, 8, 9, 6, 1, 7, 0, 4, 3, <end>
Imports System.Collections

Public Class ScrambleList
    Inherits ArrayList

    Public Shared Sub Main()
        ' Create an empty ArrayList, and add some elements.
        Dim integerList As New ScrambleList()

        For i As Integer = 0 To 9
            integerList.Add(i)
        Next i

        Console.WriteLine("Ordered:" + Environment.NewLine)
        For Each value As Integer In integerList
            Console.Write("{0}, ", value)
        Next value
        Console.WriteLine("<end>" + Environment.NewLine + Environment.NewLine + "Scrambled:" + Environment.NewLine)

        ' Scramble the order of the items in the list.
        integerList.Scramble()

        For Each value As Integer In integerList
            Console.Write("{0}, ", value)
        Next value
        Console.WriteLine("<end>" + Environment.NewLine)
    End Sub

    Public Sub Scramble()
        Dim limit As Integer = MyClass.Count
        Dim temp As Integer
        Dim swapindex As Integer
        Dim rnd As New Random()
        For i As Integer = 0 To limit - 1
            ' The Item property of ArrayList is the default indexer. Thus,
            ' Me(i) and MyClass.Item(i) are used interchangeably.
            temp = CType(Me(i), Integer)
            swapindex = rnd.Next(0, limit - 1)
            MyClass.Item(i) = Me(swapindex)
            MyClass.Item(swapindex) = temp
        Next i
    End Sub
End Class

' The program produces output similar to the following:
'
' Ordered:
'
' 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, <end>
'
' Scrambled:
'
' 5, 2, 8, 9, 6, 1, 7, 0, 4, 3, <end>

Comentarios

Item[] devuelve , Objectpor lo que es posible que tenga que convertir el valor devuelto al tipo original para manipularlo. Es importante tener en cuenta que ArrayList no es una colección fuertemente tipada. Para obtener una alternativa fuertemente tipada, vea List<T>.

ArrayListnull acepta como un valor válido y permite elementos duplicados.

Esta propiedad permite acceder a un elemento determinado de la colección mediante la sintaxis siguiente: myCollection[index].

El lenguaje C# utiliza la palabra clave this para definir los indizadores en lugar de implementar la propiedad de Item[]. Visual Basic implementa Item[] como propiedad predeterminada, lo que proporciona la misma funcionalidad de indización.

Recuperar el valor de esta propiedad es una O(1) operación; establecer la propiedad también es una O(1) operación.

Se aplica a

Consulte también