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Transform3D.Transform Método

Definición

Transforma el objeto especificado o la matriz de objetos especificada.

Sobrecargas

Transform(Point3D)

Transforma el objeto Point3D especificado.

Transform(Point3D[])

Transforma la matriz especificada de objetos Point3D.

Transform(Point4D)

Transforma el objeto Point4D especificado.

Transform(Point4D[])

Transforma la matriz especificada de objetos Point4D.

Transform(Vector3D)

Transforma el objeto Vector3D especificado.

Transform(Vector3D[])

Transforma la matriz especificada de objetos Vector3D.

Transform(Point3D)

Transforma el objeto Point3D especificado.

public:
 System::Windows::Media::Media3D::Point3D Transform(System::Windows::Media::Media3D::Point3D point);
public System.Windows.Media.Media3D.Point3D Transform (System.Windows.Media.Media3D.Point3D point);
override this.Transform : System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Function Transform (point As Point3D) As Point3D

Parámetros

point
Point3D

Point3D que se va a transformar.

Devoluciones

Objeto Point3D transformado.

Se aplica a

Transform(Point3D[])

Transforma la matriz especificada de objetos Point3D.

public:
 void Transform(cli::array <System::Windows::Media::Media3D::Point3D> ^ points);
public void Transform (System.Windows.Media.Media3D.Point3D[] points);
override this.Transform : System.Windows.Media.Media3D.Point3D[] -> unit
Public Sub Transform (points As Point3D())

Parámetros

points
Point3D[]

Matriz de objetos Point3D que se va a transformar.

Se aplica a

Transform(Point4D)

Transforma el objeto Point4D especificado.

public:
 System::Windows::Media::Media3D::Point4D Transform(System::Windows::Media::Media3D::Point4D point);
public System.Windows.Media.Media3D.Point4D Transform (System.Windows.Media.Media3D.Point4D point);
override this.Transform : System.Windows.Media.Media3D.Point4D -> System.Windows.Media.Media3D.Point4D
Public Function Transform (point As Point4D) As Point4D

Parámetros

point
Point4D

Point4D que se va a transformar.

Devoluciones

Objeto Point4D transformado.

Se aplica a

Transform(Point4D[])

Transforma la matriz especificada de objetos Point4D.

public:
 void Transform(cli::array <System::Windows::Media::Media3D::Point4D> ^ points);
public void Transform (System.Windows.Media.Media3D.Point4D[] points);
override this.Transform : System.Windows.Media.Media3D.Point4D[] -> unit
Public Sub Transform (points As Point4D())

Parámetros

points
Point4D[]

Matriz de objetos Point4D que se va a transformar.

Se aplica a

Transform(Vector3D)

Transforma el objeto Vector3D especificado.

public:
 System::Windows::Media::Media3D::Vector3D Transform(System::Windows::Media::Media3D::Vector3D vector);
public System.Windows.Media.Media3D.Vector3D Transform (System.Windows.Media.Media3D.Vector3D vector);
override this.Transform : System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Function Transform (vector As Vector3D) As Vector3D

Parámetros

vector
Vector3D

Vector3D que se va a transformar.

Devoluciones

Objeto Vector3D transformado.

Se aplica a

Transform(Vector3D[])

Transforma la matriz especificada de objetos Vector3D.

public:
 void Transform(cli::array <System::Windows::Media::Media3D::Vector3D> ^ vectors);
public void Transform (System.Windows.Media.Media3D.Vector3D[] vectors);
override this.Transform : System.Windows.Media.Media3D.Vector3D[] -> unit
Public Sub Transform (vectors As Vector3D())

Parámetros

vectors
Vector3D[]

Matriz de objetos Vector3D que se va a transformar.

Se aplica a