MTLBlitCommandEncoder_Extensions.OptimizeContentsForCpuAccess Método
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Sobrecargas
OptimizeContentsForCpuAccess(IMTLBlitCommandEncoder, IMTLTexture) | |
OptimizeContentsForCpuAccess(IMTLBlitCommandEncoder, IMTLTexture, nuint, nuint) |
OptimizeContentsForCpuAccess(IMTLBlitCommandEncoder, IMTLTexture)
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public static void OptimizeContentsForCpuAccess (this Metal.IMTLBlitCommandEncoder This, Metal.IMTLTexture texture);
static member OptimizeContentsForCpuAccess : Metal.IMTLBlitCommandEncoder * Metal.IMTLTexture -> unit
Parámetros
- texture
- IMTLTexture
- Atributos
Se aplica a
OptimizeContentsForCpuAccess(IMTLBlitCommandEncoder, IMTLTexture, nuint, nuint)
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public static void OptimizeContentsForCpuAccess (this Metal.IMTLBlitCommandEncoder This, Metal.IMTLTexture texture, nuint slice, nuint level);
static member OptimizeContentsForCpuAccess : Metal.IMTLBlitCommandEncoder * Metal.IMTLTexture * nuint * nuint -> unit
Parámetros
- texture
- IMTLTexture
- slice
- System.System.UIntPtr System.unativeint
- level
- System.System.UIntPtr System.unativeint
- Atributos