MTLBlitCommandEncoder_Extensions.OptimizeContentsForGpuAccess Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
OptimizeContentsForGpuAccess(IMTLBlitCommandEncoder, IMTLTexture) | |
OptimizeContentsForGpuAccess(IMTLBlitCommandEncoder, IMTLTexture, nuint, nuint) |
OptimizeContentsForGpuAccess(IMTLBlitCommandEncoder, IMTLTexture)
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public static void OptimizeContentsForGpuAccess (this Metal.IMTLBlitCommandEncoder This, Metal.IMTLTexture texture);
static member OptimizeContentsForGpuAccess : Metal.IMTLBlitCommandEncoder * Metal.IMTLTexture -> unit
Parameters
- texture
- IMTLTexture
- Attributes
Applies to
OptimizeContentsForGpuAccess(IMTLBlitCommandEncoder, IMTLTexture, nuint, nuint)
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public static void OptimizeContentsForGpuAccess (this Metal.IMTLBlitCommandEncoder This, Metal.IMTLTexture texture, nuint slice, nuint level);
static member OptimizeContentsForGpuAccess : Metal.IMTLBlitCommandEncoder * Metal.IMTLTexture * nuint * nuint -> unit
Parameters
- texture
- IMTLTexture
- slice
- System.System.UIntPtr System.unativeint
- level
- System.System.UIntPtr System.unativeint
- Attributes