PointerOption Constructors
Definition
Important
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Overloads
PointerOption(SupportedControllerType, Handedness, GameObject) |
Constructor. |
PointerOption(SupportedControllerType, Handedness, GameObject, LayerMask[]) |
Constructor. |
PointerOption(SupportedControllerType, Handedness, GameObject)
Constructor.
public:
PointerOption(Microsoft::MixedReality::Toolkit::Input::SupportedControllerType controllerType, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, UnityEngine::GameObject ^ pointerPrefab);
public PointerOption (Microsoft.MixedReality.Toolkit.Input.SupportedControllerType controllerType, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, UnityEngine.GameObject pointerPrefab);
new Microsoft.MixedReality.Toolkit.Input.PointerOption : Microsoft.MixedReality.Toolkit.Input.SupportedControllerType * Microsoft.MixedReality.Toolkit.Utilities.Handedness * UnityEngine.GameObject -> Microsoft.MixedReality.Toolkit.Input.PointerOption
Public Sub New (controllerType As SupportedControllerType, handedness As Handedness, pointerPrefab As GameObject)
Parameters
- controllerType
- SupportedControllerType
- handedness
- Handedness
- pointerPrefab
- UnityEngine.GameObject
Applies to
PointerOption(SupportedControllerType, Handedness, GameObject, LayerMask[])
Constructor.
public PointerOption (Microsoft.MixedReality.Toolkit.Input.SupportedControllerType controllerType, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, UnityEngine.GameObject pointerPrefab, UnityEngine.LayerMask[] prioritizedLayerMasks = default);
new Microsoft.MixedReality.Toolkit.Input.PointerOption : Microsoft.MixedReality.Toolkit.Input.SupportedControllerType * Microsoft.MixedReality.Toolkit.Utilities.Handedness * UnityEngine.GameObject * UnityEngine.LayerMask[] -> Microsoft.MixedReality.Toolkit.Input.PointerOption
Public Sub New (controllerType As SupportedControllerType, handedness As Handedness, pointerPrefab As GameObject, Optional prioritizedLayerMasks As LayerMask() = Nothing)
Parameters
- controllerType
- SupportedControllerType
- handedness
- Handedness
- pointerPrefab
- UnityEngine.GameObject
- prioritizedLayerMasks
- UnityEngine.LayerMask[]