MixedRealityEditorSettings Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Editor runtime controller for showing Project Configuration window and performance checks logging in current Unity project
public ref class MixedRealityEditorSettings : UnityEditor::Build::IActiveBuildTargetChanged, UnityEditor::Build::IPreprocessBuildWithReport
[UnityEditor.InitializeOnLoad]
public class MixedRealityEditorSettings : UnityEditor.Build.IActiveBuildTargetChanged, UnityEditor.Build.IPreprocessBuildWithReport
[<UnityEditor.InitializeOnLoad>]
type MixedRealityEditorSettings = class
interface IActiveBuildTargetChanged
interface IOrderedCallback
interface IPreprocessBuildWithReport
Public Class MixedRealityEditorSettings
Implements IActiveBuildTargetChanged, IPreprocessBuildWithReport
- Inheritance
-
MixedRealityEditorSettings
- Attributes
-
UnityEditor.InitializeOnLoadAttribute
- Implements
-
UnityEditor.Build.IActiveBuildTargetChanged UnityEditor.Build.IOrderedCallback UnityEditor.Build.IPreprocessBuildWithReport
Constructors
MixedRealityEditorSettings() |
Properties
callbackOrder | System.Object.callbackOrder |
IgnoreProjectConfigForSession |
Session state wrapper that tracks whether to ignore checking Project Configuration for the current Unity session |
Methods
OnActiveBuildTargetChanged(BuildTarget, BuildTarget) | UnityEditor.Build.IActiveBuildTargetChanged.OnActiveBuildTargetChanged(UnityEditor.BuildTarget,UnityEditor.BuildTarget) |
OnPreprocessBuild(BuildReport) | UnityEditor.Build.IPreprocessBuildWithReport.OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport) |