GL.FramebufferTexture2D Método
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Sobrecargas
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, UInt32, Int32) | |
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, Int32, Int32) |
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, UInt32, Int32)
Importante
Esta API no es conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFramebufferTexture2D", Version="3.0")]
[System.CLSCompliant(false)]
public static void FramebufferTexture2D (OpenTK.Graphics.ES30.FramebufferTarget target, OpenTK.Graphics.ES30.FramebufferSlot attachment, OpenTK.Graphics.ES30.TextureTarget textarget, uint texture, int level);
static member FramebufferTexture2D : OpenTK.Graphics.ES30.FramebufferTarget * OpenTK.Graphics.ES30.FramebufferSlot * OpenTK.Graphics.ES30.TextureTarget * uint32 * int -> unit
Parámetros
- target
- FramebufferTarget
- attachment
- FramebufferSlot
- textarget
- TextureTarget
- texture
- UInt32
- level
- Int32
- Atributos
Se aplica a
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, Int32, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFramebufferTexture2D", Version="3.0")]
public static void FramebufferTexture2D (OpenTK.Graphics.ES30.FramebufferTarget target, OpenTK.Graphics.ES30.FramebufferSlot attachment, OpenTK.Graphics.ES30.TextureTarget textarget, int texture, int level);
static member FramebufferTexture2D : OpenTK.Graphics.ES30.FramebufferTarget * OpenTK.Graphics.ES30.FramebufferSlot * OpenTK.Graphics.ES30.TextureTarget * int * int -> unit
Parámetros
- target
- FramebufferTarget
- attachment
- FramebufferSlot
- textarget
- TextureTarget
- texture
- Int32
- level
- Int32
- Atributos