GL.FramebufferTextureLayer Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
FramebufferTextureLayer(FramebufferTarget, FramebufferAttachment, Int32, Int32, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFramebufferTextureLayer", Version="3.0")]
public static void FramebufferTextureLayer (OpenTK.Graphics.ES30.FramebufferTarget target, OpenTK.Graphics.ES30.FramebufferAttachment attachment, int texture, int level, int layer);
static member FramebufferTextureLayer : OpenTK.Graphics.ES30.FramebufferTarget * OpenTK.Graphics.ES30.FramebufferAttachment * int * int * int -> unit
Parameters
- target
- FramebufferTarget
- attachment
- FramebufferAttachment
- texture
- Int32
- level
- Int32
- layer
- Int32
- Attributes
Applies to
FramebufferTextureLayer(FramebufferTarget, FramebufferAttachment, UInt32, Int32, Int32)
Important
This API is not CLS-compliant.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFramebufferTextureLayer", Version="3.0")]
[System.CLSCompliant(false)]
public static void FramebufferTextureLayer (OpenTK.Graphics.ES30.FramebufferTarget target, OpenTK.Graphics.ES30.FramebufferAttachment attachment, uint texture, int level, int layer);
static member FramebufferTextureLayer : OpenTK.Graphics.ES30.FramebufferTarget * OpenTK.Graphics.ES30.FramebufferAttachment * uint32 * int * int -> unit
Parameters
- target
- FramebufferTarget
- attachment
- FramebufferAttachment
- texture
- UInt32
- level
- Int32
- layer
- Int32
- Attributes
Applies to
FramebufferTextureLayer(All, All, Int32, Int32, Int32)
Caution
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFramebufferTextureLayer", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void FramebufferTextureLayer (OpenTK.Graphics.ES30.All target, OpenTK.Graphics.ES30.All attachment, int texture, int level, int layer);
static member FramebufferTextureLayer : OpenTK.Graphics.ES30.All * OpenTK.Graphics.ES30.All * int * int * int -> unit
Parameters
- target
- All
- attachment
- All
- texture
- Int32
- level
- Int32
- layer
- Int32
- Attributes
Applies to
FramebufferTextureLayer(All, All, UInt32, Int32, Int32)
Caution
Use the overload with strongly typed enumerations
Important
This API is not CLS-compliant.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFramebufferTextureLayer", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void FramebufferTextureLayer (OpenTK.Graphics.ES30.All target, OpenTK.Graphics.ES30.All attachment, uint texture, int level, int layer);
static member FramebufferTextureLayer : OpenTK.Graphics.ES30.All * OpenTK.Graphics.ES30.All * uint32 * int * int -> unit
Parameters
- target
- All
- attachment
- All
- texture
- UInt32
- level
- Int32
- layer
- Int32
- Attributes