IGameWindow.Run Method
Definition
Important
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Overloads
Run() |
Enters the game loop of the GameWindow using the maximum update rate. |
Run(Double) |
Enters the game loop of the GameWindow using the specified update rate. |
Run()
Enters the game loop of the GameWindow using the maximum update rate.
public void Run ();
abstract member Run : unit -> unit
See also
Applies to
Run(Double)
Enters the game loop of the GameWindow using the specified update rate.
public void Run (double updateRate);
abstract member Run : double -> unit
Parameters
- updateRate
- Double