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SCNMatrix4.CreatePerspectiveFieldOfView Method

Definition

Overloads

CreatePerspectiveFieldOfView(nfloat, nfloat, nfloat, nfloat)
CreatePerspectiveFieldOfView(Single, Single, Single, Single)

Creates a perspective projection matrix.

CreatePerspectiveFieldOfView(nfloat, nfloat, nfloat, nfloat, SCNMatrix4)
CreatePerspectiveFieldOfView(Single, Single, Single, Single, SCNMatrix4)

Creates a perspective projection matrix.

CreatePerspectiveFieldOfView(nfloat, nfloat, nfloat, nfloat)

public static SceneKit.SCNMatrix4 CreatePerspectiveFieldOfView (nfloat fovy, nfloat aspect, nfloat zNear, nfloat zFar);
static member CreatePerspectiveFieldOfView : nfloat * nfloat * nfloat * nfloat -> SceneKit.SCNMatrix4

Parameters

fovy
nfloat
aspect
nfloat
zNear
nfloat
zFar
nfloat

Returns

Applies to

CreatePerspectiveFieldOfView(Single, Single, Single, Single)

Creates a perspective projection matrix.

public static SceneKit.SCNMatrix4 CreatePerspectiveFieldOfView (float fovy, float aspect, float zNear, float zFar);
static member CreatePerspectiveFieldOfView : single * single * single * single -> SceneKit.SCNMatrix4

Parameters

fovy
Single
aspect
Single
zNear
Single
zFar
Single

Returns

Applies to

CreatePerspectiveFieldOfView(nfloat, nfloat, nfloat, nfloat, SCNMatrix4)

public static void CreatePerspectiveFieldOfView (nfloat fovy, nfloat aspect, nfloat zNear, nfloat zFar, out SceneKit.SCNMatrix4 result);
static member CreatePerspectiveFieldOfView : nfloat * nfloat * nfloat * nfloat *  -> unit

Parameters

fovy
nfloat
aspect
nfloat
zNear
nfloat
zFar
nfloat
result
SCNMatrix4

Applies to

CreatePerspectiveFieldOfView(Single, Single, Single, Single, SCNMatrix4)

Creates a perspective projection matrix.

public static void CreatePerspectiveFieldOfView (float fovy, float aspect, float zNear, float zFar, out SceneKit.SCNMatrix4 result);
static member CreatePerspectiveFieldOfView : single * single * single * single *  -> unit

Parameters

fovy
Single
aspect
Single
zNear
Single
zFar
Single
result
SCNMatrix4

Applies to