SCNMatrix4.CreatePerspectiveFieldOfView Method
Definition
Important
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Overloads
CreatePerspectiveFieldOfView(nfloat, nfloat, nfloat, nfloat) | |
CreatePerspectiveFieldOfView(Single, Single, Single, Single) |
Creates a perspective projection matrix. |
CreatePerspectiveFieldOfView(nfloat, nfloat, nfloat, nfloat, SCNMatrix4) | |
CreatePerspectiveFieldOfView(Single, Single, Single, Single, SCNMatrix4) |
Creates a perspective projection matrix. |
CreatePerspectiveFieldOfView(nfloat, nfloat, nfloat, nfloat)
public static SceneKit.SCNMatrix4 CreatePerspectiveFieldOfView (nfloat fovy, nfloat aspect, nfloat zNear, nfloat zFar);
static member CreatePerspectiveFieldOfView : nfloat * nfloat * nfloat * nfloat -> SceneKit.SCNMatrix4
Parameters
- fovy
- nfloat
- aspect
- nfloat
- zNear
- nfloat
- zFar
- nfloat
Returns
Applies to
CreatePerspectiveFieldOfView(Single, Single, Single, Single)
Creates a perspective projection matrix.
public static SceneKit.SCNMatrix4 CreatePerspectiveFieldOfView (float fovy, float aspect, float zNear, float zFar);
static member CreatePerspectiveFieldOfView : single * single * single * single -> SceneKit.SCNMatrix4
Parameters
- fovy
- Single
- aspect
- Single
- zNear
- Single
- zFar
- Single
Returns
Applies to
CreatePerspectiveFieldOfView(nfloat, nfloat, nfloat, nfloat, SCNMatrix4)
public static void CreatePerspectiveFieldOfView (nfloat fovy, nfloat aspect, nfloat zNear, nfloat zFar, out SceneKit.SCNMatrix4 result);
static member CreatePerspectiveFieldOfView : nfloat * nfloat * nfloat * nfloat * -> unit
Parameters
- fovy
- nfloat
- aspect
- nfloat
- zNear
- nfloat
- zFar
- nfloat
- result
- SCNMatrix4
Applies to
CreatePerspectiveFieldOfView(Single, Single, Single, Single, SCNMatrix4)
Creates a perspective projection matrix.
public static void CreatePerspectiveFieldOfView (float fovy, float aspect, float zNear, float zFar, out SceneKit.SCNMatrix4 result);
static member CreatePerspectiveFieldOfView : single * single * single * single * -> unit
Parameters
- fovy
- Single
- aspect
- Single
- zNear
- Single
- zFar
- Single
- result
- SCNMatrix4