SCNMatrix4.CreateRotationY Method
Definition
Important
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Overloads
CreateRotationY(nfloat) | |
CreateRotationY(Single) |
Creates a matrix that represents a rotation about the Y axis. |
CreateRotationY(nfloat, SCNMatrix4) | |
CreateRotationY(Single, SCNMatrix4) |
Creates a matrix that represents a rotation about the Y axis, and stores it in |
CreateRotationY(nfloat)
public static SceneKit.SCNMatrix4 CreateRotationY (nfloat angle);
static member CreateRotationY : nfloat -> SceneKit.SCNMatrix4
Parameters
- angle
- nfloat
Returns
Applies to
CreateRotationY(Single)
Creates a matrix that represents a rotation about the Y axis.
public static SceneKit.SCNMatrix4 CreateRotationY (float angle);
static member CreateRotationY : single -> SceneKit.SCNMatrix4
Parameters
- angle
- Single
Returns
Applies to
CreateRotationY(nfloat, SCNMatrix4)
public static void CreateRotationY (nfloat angle, out SceneKit.SCNMatrix4 result);
static member CreateRotationY : nfloat * -> unit
Parameters
- angle
- nfloat
- result
- SCNMatrix4
Applies to
CreateRotationY(Single, SCNMatrix4)
Creates a matrix that represents a rotation about the Y axis, and stores it in result
.
public static void CreateRotationY (float angle, out SceneKit.SCNMatrix4 result);
static member CreateRotationY : single * -> unit
Parameters
- angle
- Single
- result
- SCNMatrix4