SCNMatrix4.CreateRotationZ Method
Definition
Important
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Overloads
CreateRotationZ(nfloat) | |
CreateRotationZ(Single) |
Creates a matrix that represents a rotation about the Z axis. |
CreateRotationZ(nfloat, SCNMatrix4) | |
CreateRotationZ(Single, SCNMatrix4) |
Creates a matrix that represents a rotation about the Z axis, and stores it in |
CreateRotationZ(nfloat)
public static SceneKit.SCNMatrix4 CreateRotationZ (nfloat angle);
static member CreateRotationZ : nfloat -> SceneKit.SCNMatrix4
Parameters
- angle
- nfloat
Returns
Applies to
CreateRotationZ(Single)
Creates a matrix that represents a rotation about the Z axis.
public static SceneKit.SCNMatrix4 CreateRotationZ (float angle);
static member CreateRotationZ : single -> SceneKit.SCNMatrix4
Parameters
- angle
- Single
Returns
Applies to
CreateRotationZ(nfloat, SCNMatrix4)
public static void CreateRotationZ (nfloat angle, out SceneKit.SCNMatrix4 result);
static member CreateRotationZ : nfloat * -> unit
Parameters
- angle
- nfloat
- result
- SCNMatrix4
Applies to
CreateRotationZ(Single, SCNMatrix4)
Creates a matrix that represents a rotation about the Z axis, and stores it in result
.
public static void CreateRotationZ (float angle, out SceneKit.SCNMatrix4 result);
static member CreateRotationZ : single * -> unit
Parameters
- angle
- Single
- result
- SCNMatrix4