SCNMatrix4.CreateTranslation Method
Definition
Important
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Overloads
CreateTranslation(Single, Single, Single, SCNMatrix4) |
Creates a matrix that translates objects in the direction and magnitude of the vector with the specified coordinates, and stores it in |
CreateTranslation(Single, Single, Single) |
Creates a matrix that translates objects in the direction and magnitude of the vector with the specified coordinates. |
CreateTranslation(nfloat, nfloat, nfloat, SCNMatrix4) | |
CreateTranslation(SCNVector3, SCNMatrix4) |
Creates a matrix that translates objects in the direction and magnitude of |
CreateTranslation(nfloat, nfloat, nfloat) | |
CreateTranslation(SCNVector3) |
Creates a matrix that translates objects in the direction and magnitude of |
CreateTranslation(Single, Single, Single, SCNMatrix4)
Creates a matrix that translates objects in the direction and magnitude of the vector with the specified coordinates, and stores it in result
.
public static void CreateTranslation (float x, float y, float z, out SceneKit.SCNMatrix4 result);
static member CreateTranslation : single * single * single * -> unit
Parameters
- x
- Single
- y
- Single
- z
- Single
- result
- SCNMatrix4
Applies to
CreateTranslation(Single, Single, Single)
Creates a matrix that translates objects in the direction and magnitude of the vector with the specified coordinates.
public static SceneKit.SCNMatrix4 CreateTranslation (float x, float y, float z);
static member CreateTranslation : single * single * single -> SceneKit.SCNMatrix4
Parameters
- x
- Single
- y
- Single
- z
- Single
Returns
Applies to
CreateTranslation(nfloat, nfloat, nfloat, SCNMatrix4)
public static void CreateTranslation (nfloat x, nfloat y, nfloat z, out SceneKit.SCNMatrix4 result);
static member CreateTranslation : nfloat * nfloat * nfloat * -> unit
Parameters
- x
- nfloat
- y
- nfloat
- z
- nfloat
- result
- SCNMatrix4
Applies to
CreateTranslation(SCNVector3, SCNMatrix4)
Creates a matrix that translates objects in the direction and magnitude of vector
and stores it in result
.
public static void CreateTranslation (ref SceneKit.SCNVector3 vector, out SceneKit.SCNMatrix4 result);
static member CreateTranslation : * -> unit
Parameters
- vector
- SCNVector3
- result
- SCNMatrix4
Applies to
CreateTranslation(nfloat, nfloat, nfloat)
CreateTranslation(SCNVector3)
Creates a matrix that translates objects in the direction and magnitude of vector
.
public static SceneKit.SCNMatrix4 CreateTranslation (SceneKit.SCNVector3 vector);
static member CreateTranslation : SceneKit.SCNVector3 -> SceneKit.SCNMatrix4
Parameters
- vector
- SCNVector3