SCNMatrix4.Rotate Method
Definition
Important
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Overloads
Rotate(Quaternion) |
Creates a rotation matrix that represents the transformation that is represented by |
Rotate(Quaterniond) |
Creates a rotation matrix that represents the transformation that is represented by |
Rotate(Quaternion)
Creates a rotation matrix that represents the transformation that is represented by q
.
public static SceneKit.SCNMatrix4 Rotate (OpenTK.Quaternion q);
static member Rotate : OpenTK.Quaternion -> SceneKit.SCNMatrix4
Parameters
Returns
Applies to
Rotate(Quaterniond)
Creates a rotation matrix that represents the transformation that is represented by q
.
public static SceneKit.SCNMatrix4 Rotate (OpenTK.Quaterniond q);
static member Rotate : OpenTK.Quaterniond -> SceneKit.SCNMatrix4